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GameRush Entertainment: Feeds Tue, 02 Sep 2008 02:48:22 +0200 Boris Schneider-Johne, product manager for Xbox
360 at Microsoft Germany, explained the company's
stance on the importance of exclusive titles.
"That is difficult to assess. In the past, in the
eighties and nineties, that was a major issue. I
remember the big 'Mario vs. Sonic' debates. What
we see today is that the influence of exclusive
titles on the sales curves becomes ever smaller,"
Schneider-Johne told Golem.de in an interview.
"In addition, we are in a situation that there is
a head-to-head race on several consoles and that
nobody is super clear in leadership - especially
in matters of the PlayStation 3 against Xbox 360."
"Given the production costs of the games, it is
hardly possible for developers to commit itself
exclusively to someone. Now Sony makes its own
games for the console, we make our own games for
the console. The titles are exclusive, as they
are also attempts turnout the best of the
console, but someone like Electronic Arts or
Activision can have a business model of rarely
developing for a console exclusively. Therefore,
the exclusive title is a little less important."
Read the full article
Tue, 02 Sep 2008 02:09:06 +0200 The PlayStation 3's Blu-ray player may boost
sales of the console, according to market
research firm iSuppli.
"Going forward, the PlayStation 3's Blu-ray
player is likely to help propel its sales. Sony
will do more to increase the adoption of the PS3
by introducing creative marketing strategies,
such as bundling software, online services and
accessories together in order to maintain pricing
and to boost adoption by new users," the iSuppli
report said.
"Meanwhile, Microsoft slashed the price of its
Xbox 360 by $50 earlier this year in order to
help stimulate growth and to stave off any
advance from the PS3."
"All these moves are likely to have a huge impact
on the video-game market over the next few years.
However, when the next generation of consoles hit
the market in the late 2010 to 2011 time frame,
the competitive cards will be reshuffled again
for Nintendo, Microsoft and Sony."
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Sat, 09 Aug 2008 01:50:50 +0200 Russia's invasion of Georgia Friday is eerily
similar to the storyline of a video game, Tom
Clancy's Ghost Recon.
"The year is 2008, and the world teeters on the
brink of war. Radical ultranationalists have
seized power in Moscow - their goal, the
reestablishment of the old Soviet empire.
Ukraine, Belarus and Kazakhstan - one by one the
nearby independent republics slip back into the
Russian orbit. Russian tanks sit in the Caucasus
Mountains and the Baltic forests, poised to
strike to the south and east. The world hold its
breath, and waits," the storyline for Ghost Recon
reads.
U.S.-allied Georgia launched a surprise military
offensive to retake South Ossetia earlier Friday,
triggering a Russian counterattack. Unlike the
2001 tactical shooter, there are no reports of
U.S. involvement in the conflict or a major
political upheaval in Moscow.
"For one small group of elite soldiers, the war
has already begun: U.S. Special Forces Group 5,
First Battalion, D Company. Deployed on
peacekeeping duty to the Republic of Georgia in
the Caucasus, this handful of Green Berets
represents the very tip of the spear - the first
line of defense. Equipped with the latest
battlefield technology, and trained in the latest
techniques of covert warfare, they strike -
swiftly, silently, and invisibly."
"They call themselves 'The Ghosts.'"
Read the full article
Sun, 03 Aug 2008 14:49:01 +0200 With Sony more than doubling PS3 sales in the
April-June quarter from last year, the company is
reportedly still struggling to reduce the
console's production costs.
"The activity of video games has instead returned
to profit, thanks to an increase of 16.8 percent
over a year of its quarterly turnover pulled off
by the sales of the PlayStation 3 console, by the
growing popularity of the handheld PSP model, and
games that accompany these two multimedia
platforms," an AFX report said.
Back in January, Nikko Citigroup's Kota Ezawa
told BusinessWeek that Sony cut the cost per
machine to around $400 now, from above $800 just
before it went on sale. This was a result of
shrinking the PS3's chips and tweaking its
design, as Sony continues its efforts to trim
down production costs.
"The PS3 console is still unprofitable alone, but
Sony is struggling to gradually reduce the cost
of production."
Read the full article
Sun, 03 Aug 2008 12:42:44 +0200 Microsoft said Friday that the Opus motherboards
are indeed making their way into pre-HDMI Xbox
360s sent in for repair, but stopped short of
suggesting that the board will prevent Red Ring
of Death failures.
According to Microsoft, there are "some
speculations that the new Opus motherboard is
supposed to prevent the Xbox 360 console from
having the three red flashing lights issue."
"Unfortunately, I don't have access to
information regarding the internal construction
of the console," a Microsoft rep told GameRush
Entertainment. "Regularly updating console
components is commonplace within the industry and
is a standard aspect of the business for a
variety of reasons including cost reduction,
improved manufacturability and improved
performance."
"We do not provide details on these updates."
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Sun, 20 Jul 2008 10:49:06 +0200 The decision made by Xbox head Don Mattrick to
pull a teaser trailer for Bungie's new Halo
project out of Microsoft's E3 press conference
was reportedly done to prevent the game from
overshadowing titles developed by Microsoft Game
Studios.
"The Microsoft executive that was in charge of
their show at E3 is Don Mattrick and apparently
there is some possible drama going on behind
their evolving relationship with the now
independent Bungie," Jacob Metcalf said. "The
only person above Don Mattrick in Xbox is Robbie
Bach then the chain of command goes to Steve
Ballmer and the board of directors. Don ordered
the new Bungie Halo game to be cut from the E3
briefing at the last moment and essentially gag
ordered Bungie from showing the game off that
week."
"Don didn't want a non-Microsoft studio game to
overshadow all of the Microsoft Studio developed
games. He then went on to make a little quip
about having an E3 briefing that was not all
about Halo."
"This is sort of like inviting someone to the
prom and leaving them at home at the last minute
while they can't get another date," he said.
Read the full
article
Fri, 18 Jul 2008 22:47:43 +0200 Today, details are coming in about what Bungie
intended to reveal at Microsoft's E3 press
conference. While specific information about its
upcoming Halo project remain a secret, the
developer reportedly planned to show a sixty
second "knock'em down" teaser trailer, only to
have it pulled at the last minute.
"Bungie had a sixty second knock'em down teaser
trailer made that was going to unveil the game
and it was going to be the close to Microsoft
media keynote at E3," Jacob Metcalf
explained. "This was going to be followed up by
Bungie doing their separate press event later on
in the week on Wednesday to show off the new
game."
"Microsoft has never really explained why they
prevented Bungie from going on with their media
event on Wednesday at E3. It has to be a new Halo
game since if it was an new IP Microsoft would
not have their hands on the control of the brand
and would not have had the power to silence
Bungie about it."
Bungie informed fans that plans had been changed
on Tuesday, later promising something "further
down the road." Meanwhile, Microsoft maintains
that the announcement was held back for a "more
dedicated event."
"So soon Bungie and Microsoft will come to terms
about when and how Microsoft is going to unveil
this new Bungie developed Halo game and then show
it to the public," he said.
Read the full article
Thu, 17 Jul 2008 06:37:24 +0200 The absence of the Xbox 360 and PC "psychological
action thriller" Alan Wake from this year's E3 is
a bad sign for a game that some believe may never
see the light of day.
The long-in-development title is "unlikely to see
release this year," said Chris Morris of
Forbes. "Alan Wake is eagerly awaited by core
gamers, who were disappointed by its lack of
mention at Microsoft's press conference."
Shane Kim, vice president of strategy and
business development for Microsoft's Interactive
Entertainment business, said the game is still
alive and well, but noted that the
company "wanted to show games that would be
coming out this year" at the press conference.
"We're so tired of noting Alan Wake's absence
from major Xbox press events that it's not even
funny. The last time we saw the 360 and PC psycho
thriller was back at X06 almost two years ago,"
said Andy Robinson at CVG.
"The absence has led to plenty of speculation
that the game has been canned, though developer
Remedy promises it's still in development, even
going far as stating that the 'the media blackout
won't continue for too much longer.' Though that
was back in April when it said that."
"The Microsoft game studio action horror game was
completely absent. That is not a good sign," said
Jacob Metcalf. "I sort of doubt that this game
will ever hit the shelves," he stated last month.
Remedy Entertainment has been quiet about the
title, but reiterated this week that "the
official release date of Alan Wake is to be
determined."
"It will remain that way until Remedy/Microsoft
Game Studios say otherwise."
Read the full article
Thu, 17 Jul 2008 01:45:39 +0200 Microsoft said Wednesday that the decision to
pull Bungie's latest Halo project from its E3
press conference was made to help trim the
presentation, an "embarrassment of riches"
already planned to be shown, and the feeling that
the title deserved a more dedicated event.
"We had an embarrassment of riches," said Don
Mattrick, senior vice president of Microsoft's
Xbox games business.
"We felt we could do this game more justice with
a more dedicated event."
Bungie let its fans know that plans had been
changed by posting a letter on Bungie.net
Tuesday, later addressing questions and promising
something "further down the road."
The decision to pull Halo out of the line-up last
minute helped trim Microsoft's press conference
to under 90 minutes, from 2 1/2 hours. Mattrick
also noted that the company left out Grand Theft
Auto IV.
"Two big kahunas were left out of the show, and
we were still able to deliver a strong
performance," he said.
Read the full article
Wed, 16 Jul 2008 23:17:28 +0200 After Microsoft claimed that the introduction of
Xbox Live avatars was a much fresher approach
than the competition, Sony said Wednesday that
Home is on track and trying to copy others is not
its plan for the PlayStation 3.
"I don't know enough about Microsoft's avatars. I
think we're going in a bit of a different
direction with Home. We made a line in the sand
and made a strategic decision on Home and that's
where we're going," said SCEA president Jack
Tretton.
"My understanding is that it's a more simplified
vision. That may be enough for some and not
enough for others. We are who we are. You have to
be who you are. You can't backpedal down a road
if it doesn't appear it's going to plan. You have
to be aware of what's not resounding with people."
"We've got a plan for PS3. I think the worst
thing we could do is look at the competition and
try and do what they're doing," he said.
Read the full article
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