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Everything you need to know about Game Development! Mon, 17 Sep 2007 15:04:20 +0200 This site has MOVED. We are now at http://writethegame.com - please make sure you update your bookmarks!
Thu, 06 Sep 2007 08:36:26 +0200 Multiplayer (non MMO) games are a difficult beast to tame.
A bit over eleven years ago, Quake was unleashed onto the game world. It was really without peers for a while. Other games came out that offered similar internet playability. Even then, games could get away with just the fact they HAD internet multiplayer and expect [...]
Mon, 03 Sep 2007 12:38:21 +0200 Writing a video game script is very different to writing a movie script or a novel. Firstly you have to contend with different choices taking you through different routes, and secondly you have to deal with the limitations of game programming. And finally, the writer is often pulled on board long after the basic premise [...]
Thu, 30 Aug 2007 06:24:10 +0200
Today I want to talk about the different styles of massive multiplayer games, since they are so incredible popular, as well as potential filled area for game developers. The two big styles I want to discuss is the “amusement park” versus the “sandbox” styles.
These fall upon a spectrum, where at one end is the pure [...]
Tue, 28 Aug 2007 17:13:02 +0200 Are you a budding author in the making? Then we have a chance for you to work-out your writing muscles, get some promotion and win some kick-ass prizes! What more could you want?
Writethegame.com has teamed up with Isotx.com - the creative masterminds behind such games as Iron Grip: The Oppression and MidEast Crisis - [...]
Wed, 22 Aug 2007 23:04:21 +0200 I’m always looking for good quality mods, and it’s amazing how many of them are for Half-Life 2. Of course HL2 has the benefit of being easier to mod than many other games, not to mention having the success of Counter-Strike to aspire to.
Still, it does make wonder if there are any great mods that [...]
Tue, 21 Aug 2007 15:40:24 +0200 The old idea of a video game, in which you played through a set storyline, accomplishing different tasks in order to progress the next level is all but obsolete. I would imagine it began with the ’secret’ levels they started building into games. Suddenly it wasn’t enough to just find out the end of [...]
Thu, 16 Aug 2007 17:27:21 +0200 World of Warcraft is one of the success stories of the gaming world. The sales of its expansion packs have set records in North America and Europe, with over 2 million copies of The Burning Crusade shifted in the first day it went to store. MMORPG’s have always encouraged compulsive gameplay - as Everquest [...]
Mon, 13 Aug 2007 15:26:04 +0200 All the young-eyed hopefuls out there, wishing to jump headfirst into the game industry need to realise that things aren’t always as they appear. Here are five myths that cling to the glamorous world of game design, and why you should not believe them.
1. All you need is a Good Idea
Ideas are ten-a-penny. The [...]
Mon, 13 Aug 2007 15:12:16 +0200 Rather than rebuilding the wheel, I’m going to send you to look at some of the more basic websites that talk about creating, designing, and writing a game. If you know of a great article or great website somewhere, give me a bell.
Sloperama
The bit you want is “Game 101″. It debunks the popular myth [...]
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