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Welcome to my online blog of 2d & 3d Animation. Here i will try to cover different animation & modeling concepts, tips & tricks, tutorials & articles related to 2D & 3D Animation. Sat, 11 Oct 2008 05:20:00 +0200 Sat, 11 Oct 2008 05:13:00 +0200 ![]() Great ideas of modeling a fantasy 3d character model including modeling, texturing, lighting and rendering as well as other information related to create a great looking character. Making of "The Hunter" Sat, 11 Oct 2008 05:09:00 +0200 Sat, 11 Oct 2008 04:57:00 +0200 Sat, 11 Oct 2008 04:24:00 +0200 This tutorial shows the workflow of making a street cop character 3d model with Maya and Mudbox.It includes subjects such as modeling, texturing and rendering.Street Cop Workflow - 3D Character Modeling Thu, 24 Jul 2008 08:08:00 +0200 ![]() Author: Massimo Righi Software: Autodesk Maya Author Website: http://www.massimorighi.com/ In this the author explain the process of texturing, lightining and rendering the scence in maya using mental ray. Thu, 24 Jul 2008 08:03:00 +0200 ![]() Software: 3dsmax Author: Arch Ronel K. Pabico This is a complete workflow in creating a water fountain using the 3ds Max Particle System Thu, 24 Jul 2008 07:49:00 +0200 ![]() This is a Free Maya video tutorial by cgwhat on how to model a Star Wars Hailfire Droid really cool from start to end but free, tutorial is 4H 15M long so if intermittent user in Maya you should be able to follow along and end up with a cool model. Thu, 24 Jul 2008 07:09:00 +0200 ![]() Author: Massimo Righi Software: Autodesk Maya Author Website: http://www.massimorighi.com/ In this the author explains the indepth process from modeling the tiger to the final rendering with Mental ray. Sun, 06 Jul 2008 19:32:00 +0200 ![]() This tutorial from http://www.truecg.com/ you’ll learn how to make fast and optimized caustics effect with maya and mental Ray Fri, 28 Dec 2007 20:22:00 +0100 Maya Blendshapes Tutorial Fri, 28 Dec 2007 20:18:00 +0100 ![]() Here the author will explain how to make a shader for lava effects using Maya's material editor, called Hypershade. For this tutorial the author recommends basic knowledge about connecting material nodes inside Hypershade. Lava shader effect Fri, 28 Dec 2007 20:06:00 +0100 This article will take you through the various stages that are used to create Keith Thompson's Giant character, from initial setup and block-in all the way through to final renders in Unreal3 engine.The Making of the Giant Fri, 28 Dec 2007 19:58:00 +0100 Fri, 28 Dec 2007 19:43:00 +0100 ![]() Particles are one of the greatest features in Maya. In this tutorial the author is going to show how to use the particle instancer to create a fleet of spaceships flying across the planes and also explains us how to use events to crash the spaceship. Creating a Spaceship Fleet Using Particle Instancing in Maya Fri, 28 Dec 2007 19:17:00 +0100 Interior Scenes - Part 2 Texture and LightingApplication Used: Autodesk 3ds Max Author: Neoscape Studio Author Website:http://www.neoscape.com/ Introduction Lighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. There are several different ways to set up lighting for a render, however, for L5 we setup our lighting with the V-Ray render plugin. This was done by using its Environment and V-Ray light sphere. We find this is a simple and quite effective way to light up the scene. Link for Part II Fri, 28 Dec 2007 19:13:00 +0100 Interior Scenes - Part 1 Composition - Camera PlacementApplication Used: Autodesk 3ds Max Author: Neoscape Studio Author Website:http://www.neoscape.com/ Composition: Architectural InteriorsThere are many rules of thumb when it comes to camera composition, but in this Tutorial we'll focus on the Rule of Thirds and a few other helpful tricks in 3dsmax. Link for Part 1 Sat, 01 Dec 2007 20:09:00 +0100 ![]() This tutorial from cgarena.com will rapidly explains how to modeling the car, textures, materials and then in the end rendering. Sat, 01 Dec 2007 20:03:00 +0100 This tutorial from www.cgarena.com will help you in working with polygon, slice plane, shape merge, editable poly, spline to create punching machine Modeling Punching Machine Sat, 01 Dec 2007 19:35:00 +0100 Sat, 01 Dec 2007 19:33:00 +0100 ![]() This tutorial will help people who doesn’t know the bases of the polygonal modelling. Create a Car using Polygonal Modelling Sat, 01 Dec 2007 19:23:00 +0100 Sat, 01 Dec 2007 19:14:00 +0100 ![]() Simply follow the text and take a close look for creating an everyday object like a watch. This is a 3-part-tutorial about a smart and very useful object-a watch. References are an easy way to manage this project in Maya. Sat, 01 Dec 2007 19:11:00 +0100 ![]() This tutorial from www.oman3d.com will teach you how to simulate a cloth effect in Maya using a uniform field that reacts to forces. Wed, 07 Nov 2007 19:06:00 +0100 This tutorial from www.tutorialscentral.com will explain how to use rigid bodies, forces and particles to create shatter effect.Shatter Effect in Maya |
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