![]() |
| Home RSS Directory F.A.Q Suggest A Feed Try Custom Feed Sonneries Portable |
Latest Flows from this sub-category: random selection from this sub-category: |
![]() At last, we have some decent puzzler under highlight - "Chronotron". Paradox Shmaradox Badge (easy – 5 points) Survive an early encounter with a potential paradox in level 6. Puzzles that combining the elements of time travels and causalities together are nothing new at all, from the earlier days of the memorable "Day of the Tentacle" to casual games as recent as Cursor*10, we've all seen plenty of them already. Yet, the intrinsically curious and bizarre nature of the theme makes it a worthwhile direction for talented designers attempting to come up with some innovative and inspirational creations that can impress people with new ideas, proving the depth and complexity around this theme. Teeter-Totter to the TARDIS Badge (medium – 15 points) Complete the easy, basic, and medium levels. For "Chronotron", the clever part is most likely about the existence of paradoxes; they exist because you are required to return to your starting point (i.e. the time machine) to create a next incarnation, and with your past selfs not immune to new changes around their environments, paradoxes can happen. Some less ingenious developers may regard this as a kind of "potential glitch" and seek to rid it of by, say, altering a few game rules, but for "Chronotron", though minor glitches out of the said causes do still occur some of the time, under most cases these paradoxes have been just successful in seasoning the whole game with further brainstorming fun, all reasonable and intriguing. Flux to Be You Badge (hard – 30 points) Retrieve the Flux Capacitor. Completing this game should be a joyful experience for the majority of players; if you are unfortunately not one among which, below are some general tips you should keep in mind when facing a new level: First things first, check out what exactly each button controls; some buttons may only become accessible after several reincarnations - do so nonetheless, or you could miss some important pieces of the whole picture, especially as the difficulty increases. With a clearer idea on your immediate environment at mind, time to deduce a way out of the contraption, a.k.a. puzzle-solving. Usually speaking, the more complicated it is, the simpler to ponder it in a backward manner, namely from the goal to the start. Also, due to the unique nature of the game, your first self commonly needs to go enabling some crucial passageway and has to stay the longest on the field. Ultimately, if you are unable to predict or manipulate too much into upcoming events, just do things step by step and, whenever you spot anything going wrong, rewind and think over again. Do not be afraid of cloning yourself six or even ten times to do the job, sometimes it helps and sometimes it's just necessary. Last hint is for several harder stages, it is important to plan your route for an environment that yet exist but is going to be created by later selfs. Causal Gamer Badge (hard – 30 points) Complete the easy, basic, medium, hard, and bonus levels. If regrettably you are not too good at this kind of things, the author's being very nice by offering a full video walkthrough of all 40 levels, which you can access right on the main menu of the game. Rating ![]() Despite numerous bugs of minor severity, the entertaining concept and the challenging content make this game worth your playing. ![]() : Recommended ![]() When I first loaded up "Warlords: Call to Arms" in my browser, I thought it was from the same development team that created "Feudalism"; it turned out to be a wrong shot, but the striking resemblance - or shall I say the unbelievable similarity of the forms and factors of retardation within - just made such guess so genuinely true. Field of Corpses Badge (easy – 5 points) Score 100 kills during a single campaign. I am never quite sure why shits like this that should go to sewage could constantly receive badges or highlights on Kongregate; maybe Kongregate likes shits, or maybe shits like Kongregate, I don't know. At any rate, I failed to spot anything about this game that could add the tiniest bit of positiveness to the brand that sponsors it. Intriguingly, the unreasonably high rating of the game on Kongregate seemingly suggests that Kongregate is being very successful in mustering an audience whose major portion is akin to Kongregate in terms of tastes about games. Medieval Unity Badge (medium – 15 points) Conquer all 25 maps with any race. The only thing good about this shit pile is that it offers a wide variety of methods including .sol editing and others for the players to dick their heads towards total dominations, but the simplest is no doubt through a universal Flash trainer that can also connect to the servers of Kongregate, namely Katana or Niflheim: ![]() Anger not those of you purists for whatever reasons that are right now reading this article, below is also a thorough walkthrough, definitely legit, that will aid you greatly in your endless pursuit of the most purest gameplay: ► Walkthrough Rating ![]() Even cruder than "Feudalism", this is a game for true cunts and purists. ![]() 'Castle Crashing "The Beard"' is a teaser (pun yes) on the upcoming Xbox 360 Live Arcade "Castle Crashers". Kinda confusing though, didn't see any castle crashing or being crashed. Duh. Wool Whacker Badge (easy – 5 points) Level up. Yeh, just level up. You can do that right? Hitting the tombstones also helps. Fulp Fiction Badge (medium – 15 points) Defeat Tom Fulp. Whoopee cheating time! ► Cheat To access and modify the values of these variables, use either Katana or Niflheim: ![]() If you are new to all these, watch our tutorials on the right side of the page, under the "Highlight" section, above "Echoes"; they will show you how to hook these two universal Flash trainers onto the Kongregate server to send out your hacked stats for those nasty badges. Speed Razor Badge (hard – 30 points) Defeat Tom Fulp in under 4 minutes. Stupid speedrun. Good for us that this can also be resolved through the same way as above. ► Cheat Rating ![]() Something fun? Probably. Something dumb? Certainly. ![]() "Doeo" is a rip-off of the Japanese "Moai no Su" (literally "Nest of Moai"), originally created by Miyazawa Takahirou on 2005 in Flash, with an expanded version ported to Shockwave on 2007. If you've seen "Moai no Su" prior to your rencounter with "Doeo", you should be able to tell this is nothing really new or thrilling. Rodoeo Badge (easy – 5 points) Wrangle up 500 total pink Doeos. You can probably go hit the wall with your nut head if you can't do this one, huh. Profesioeo Badge (medium – 15 points) Load up "easy" mode and score 30,000 points, and destroy the king in under 20 seconds. If you can't do this one, it's a good sign you should either clean you mouse or just buy a new one. Or, yeh, go hit the wall with your dickhead. Or pussy lips. Or whatsoever. New Doeo King Badge (hard – 30 points) Defeat the king in "hard" mode. Defeating the King is not that hard but reaching the final stage in hard mode might be. So again it's cheats' time: ![]() A more complete list of various useful variables, offered by several community members on our Forum: ► Cheat Rating ![]() Well, despite non-originality in concept, the content is still original and quite well-stitched, which I have to admit, hence I am recommending it for the sake of a 5-minute-fun, but not going to give it a score higher than 4. Also, some trivia about this game if you are ever interested. ![]() : Recommended ![]() Drawing squares or circles to fill the screen up - you must have had plenty of these before already. Well you are about to have yet another one - "Colorfill". Prismatic Rampage Badge (easy – 5 points) Destroy 10 total shapes across all levels completed. This one is kinda cheap. Just in case - by destroy it means to seal a shape with a color block that's having a different color with the said shape. You're Doing It Wrong Badge (medium – 15 points) Duplicate 3 shapes in a single level, then complete that level. Also a very easy one. To duplicate, seal a shape with a block, both being in the same color. Spectral Selection Badge (hard – 30 points) Complete all 21 levels. This game is being more sadistic than other Qix-variants in that the players are only allowed to draw straight lines, which can be so nasty when the field is just one big huge rectangular, and, unfortunately, such condition was purposely made into those bonus shits. Well, good for us, there is a leak of some sort that can lead us away from such inhumanity: ![]() Stumbled upon this one while searching for lives and so on. ► Cheat Rating ![]() Seems to be too generous a score but it just happens that the hue of the game pleased me somehow. ![]() "Onslaught 2" - nothing more but yet another tower defense cliché. Bloated Defense Budget Badge (easy – 5 points) Spend $100,000 across all games. A fast and licit way to achieve this one is to replay the tutorial repetitively in which it gives some ten thousand of money for you to spend; but of course we are going after more explicit cheating - this does not like the kind of "Sonny" that deserves our respect. ► Cheat PC Load Letter Badge (medium – 15 points) Defeat 2,000 enemies on "medium" in a normal game type. Well, there's no fast and licit way this time. ► Cheat To the Extreme! Badge (hard – 30 points) Score 1,500 kills in "extreme" mode. If you are having problems with Niflheim specifically, I've got some time to create a video for it, finally: ![]() You need .NET Framework to make Niflheim properly working, which is the most common reason if yours are not. By the way, Extreme Mode will only be unlocked after enduring over 200 waves in a normal game. Rating ![]() Yes, there are some fun values, but the fact it begins to lag a fucking lot when the towers and creeps starting to occupy the screen just dwarfed and destroyed all the enjoyment. Like I already mentioned inside the Sonny post, there are some that are suitable for Flash and some that are not, and apparently here is just one another vivid negative example; the game basically went semi-frozen with a horribly low framerate when it ended up like this for me: ![]() Reminded me of a good old game called FreeSpace 2: ![]() O those memorable days. Duh. ![]() Yo, fantastic "Sonny"! Escape from White November Badge (easy – 5 points) Fight your way off the starting ship. From the first moment the jazzy yet elegantly drawn "Sonny" splash screen contacts my eyes, I know "Sonny" must be a special game. How special it is, however, is something that turns out to be far exceeding all my possible anticipations, and perhaps imaginations, about the limits of games that are on the Flash platform of the present day. ![]() There are 4 zones in "Sonny", which should not be bad to know at first; I thought it should be 5 at least so was kinda unfulfilled when it just ended like that. ► Spoiler (Zone 1) Sensei Slayer Badge (medium – 15 points) Defeat the ghostly samurai boss. The appearance of "Sonny" doubtlessly pushes forward numerous boundaries that were previously known to be "look, things can only go this far for Flash" in the industry. Of the most spectacular is the all fascinating visuals and audios; it's not very much related with technical limitations but more about the time the developers willing to spend on it, or even something more basic - that whether someone with the right sense of art could be put in charge of the job - yet the graphics along with the musics are two major outputs the game would depend on to excite the players' sensations. ![]() The art design in "Sonny" is a complete success. The secret in the graphical designs of "Sonny" is the extensive usage of rich and bright color gradients, which makes the game all brilliantly vivid. Plus, landscapes are created out of simple yet alacritous shapes and lines, while details about the appearances and poses of characters are all carved into some very tiny levels. Cooperating every outstanding visual factor together, it becomes the source of magnificence which gets to be convoyed in the form of sheer beautiful scenes and interface we see in "Sonny". Not to mention the almighty battle musics, especially the boss battle one which is so heatedly ablaze; it's just even better than the average of commercial retail games! Sometimes they hire a whole lot of symphony orchestras and can't even do half better than this! Further supplemented with decent and full voice acting, the visual and audio works of "Sonny" have been successful in making up some excellent cutscenes and storytelling moments. ► Spoiler (Zone 2) Alive Monsters Badge (hard – 30 points) Complete the story events. One thing smart about "Sonny" is that it knows to choose the kind of presentation style that is most ideal for the platform the game is running on, yet managed to accomplish this endeavor in a miraculous way, in which the optimization is achieved without yielding to certain compromise, thus keeping the fun value of the game sound and intact. Well, in a plainer way of speaking, "Sonny" knows how to make itself attractive without being a system resources monster. Turn-based RPG itself is, in essence, one of the countable few genres that will be handled better on Flash over the others. Obviously the key is all about performance and processing time, for example one should be able to easily imagine point-and-click adventures being another prominent instance that is most proper for Flash (see all those escape-the-damn-room games around), while shooters on Flash always suck a big time because they either have to be laggy (suffering from excessive real-time processing) or stupid (yield to game performance by taking away advanced entertainment features). The fact "Sonny" does not opt for a real-time system but a turn-based one implies that it was given birth towards the right direction. ![]() Voiced conversations occurring during the battles make "Sonny" being able to provide a far more fluid experience of immersion comparing with other typical Flash-based RPGs. Yet, the term turn-based nowadays is quite often linked with some not so favorable impressions like outdated, outmoded, even perhaps superannuated, and modern indie turn-based RPGs - like the Max Mesiria series and the MARDEK series - usually propagandize themselves as "in the feeling of NES/SNES style RPGs", being very much pound of this, which I would reason is why "Sonny" comes to be such a huge impact (no exaggeration as it's currently the highest rated game on Kongregate and likely on other Flash portal sites as well upon its debut) - "Sonny" utterly toppled our past recognitions about turn-based RPG on Flash, that could be of one which is beyond a linear leveling up progression, beyond mazes and town maps where your little protagonist should run on, beyond histrionic NPCs that roam aimlessly around in circle repeating the same few duologues over and over again. Certainly there may be various games already in existence containing some of the concepts above, howbeit "Sonny" is without any doubt the first to incorporate all these elements in a delicate manner, ennobling the entirety up onto a higher plane, high above all previous attempts and actual creations of Flash RPGs. ► Spoiler (Zone 3) Illuminator Badge (hard – 30 points) Defeat the shadow boss in the fourth zone. Although the accomplishment of "Sonny" is one that significantly surpassed previous expectations of, not only the players but the industry as well, on the possible extent of Flash RPG, "Sonny" is still one that was made by human and is not free of flaw. First - it's too damn short! But it is also very nice for the development team to choose quality over quantity, for which I wholeheartedly salute. Second, there are some glitches - ranging from tiny issues of graphical layer orders, to interesting leaks such as one that can grant you all four Kongregate badges within a blink; however if you are not operating a pair of sharp eyes and are not tempted to meddle with things in a way that is unintended by the game design, the game would appear to be just near perfect for you. ► Spoiler (Zone 4) Rating ![]() Last time I was so much shocked and awed by a Flash game - and the only time before I came to know "Sonny" - was some time before 2000, when I came across Pico's School. It might be hard for some of the younger audience to catch, but back at that time, Flash games were all of monotonous content and never meant to be more than a 3-minute-relaxation; Pico's School changed all these for everyone. Its scale, length, interface and details are huge impacts of that era, and I never forget that kind of excitement, totally immersed by shocking agitations of wondrous miracle. And I never thought this could happen once more, with so many Flash games these days exploring seemingly almost all possible possibilities already, with so many Flash games seemingly being so good... But it is obvious to me now, that they were all not good enough. "Sonny" is creating history, right now on this moment, setting already a glorious milestone along the continuing road of the ongoing development of Flash games, that is going to be remembered by the industry even after a decade's time. It is so fortunate for me to enjoy this game without missing it. The only reason it is not made a ten-star is that I want to leave it for "Sonny 2". ![]() : State of the Art Well, you reliable Sonny full walkthrough is here. Use it on your own risk!
![]() "You Have To Burn The Rope"!!! You Have to Earn the Badge (easy – 5 points) Defeat the Grinning Colossus. So stupid, I like it! Rating ![]() Hilarious! ![]() : Recommended ![]() "The Fancy Pants Adventure". Crude, yet smooth. Pants full of Squiggles Badge (easy – 5 points) Finish a level with 100 squiggles in your pants. Not overly difficult; there are lots of these "squiggles" around to be picked up from. Just like how you'd collect coins in Super Mario Bros. Antarctic Assassination Badge (medium – 15 points) Defeat the evil penguin to put a halt to his sadistic "sleeping in bed" plans. Greg, you must be a fatass like this sadistic penguin: ![]() Run Fast, Run Fancy Badge (hard – 30 points) Complete the entirety of world 1 in 3:00 (180 seconds) or under. This is not impossible after a few rounds of practice; you actually will get the badge if you manage to score 181 seconds or lower. But like always there are ways to make your travel more secure - beneath is one of the methods that was chosen to be videoed: ![]() Rating ![]() ![]() Got the easter egg already? The World 1 of "The Fancy Pants Adventure" is rough but also reveals the series being more than another usual platformer, in tiny places such as its art design and character animations; the release of a more polished World 2 after years and the generally positive receptions just sum up to be an attestation good enough. However - the roughness of this piloting game on its own makes things not possible for me to recommend this initial installment in a stand-alone flavor. ![]() "Thing-Thing 2", as you should be able to make it out from the name, is yet another stinky shit-piece from the Thing-Thing series. Even more shitty crap is how frequently this moronic series receives "weekly highlights" from the Kongregate crew. Big Game Hunter Badge (medium – 15 points) Slaughter waves upon waves of unarmed enemies to complete the story mode. See the nice fuck you've been littering around, Greg. Smells of manjuice. ► Cheat Rating ![]() The Thing-Thing series is for dicks. It should be ceased to continue immediately to save this world from some harmful mind pollution. ![]() "Thing-Thing 4", as you should be able to make it out from the name, is yet another stinky shit-piece from the Thing-Thing series. Even more shitty crap is how frequently this moronic series receives "weekly highlights" from the Kongregate crew. Taste of Blood Badge (easy – 5 points) Kill 50 enemies, then complete your current level. Dunno what kind of garbage juice is inside of Greg's dickhead right now, but he's certainly plentiful when it comes to ejaculate the whole Kong with his shooters. Kill Drill Badge (medium – 15 points) This is not really a drill. Score 88 melee kills, then complete your current level. I don't know what is worth mentioning in this joke, seriously. It's just endless zombie-like enemies respawning, from start to end. ► Cheat Live and Let Die Badge (hard – 30 points) Fulfill your quest for revenge, completing all 28 levels. This is a typical "C&C situation" - the developer doesn't have a damnfuck about what to do next, so a polished (ie. resource-eating) replica is created in place and claimed to be "the next legendary installment of the never-ending saga". ► Cheat Rating ![]() The Thing-Thing series is for dicks. It should be ceased to continue immediately to save this world from some harmful mind pollution. ![]() "Boxhead: The Zombie Wars" is probably the fifth game in the Boxhead series which, as you've already known it, featuring zombies and brainless shooters. Damn Dirty Zombies Badge (easy – 5 points) The only good undead is a dead undead! Kill 100 zombies during a single game. Shooters is a synonym of retardation, with shooters that emphasizing on zombies being a good sign of abysmal retardation that is beyond redemption. Meadow Conservationalist Badge (medium – 15 points) Score 3,000,000 points on "expert" in "classic" mode. The core trick of mastering this game is holding down your spacebar and never let go. Ain't that very simple, w00t! Home Sweet Home Badge (medium – 15 points) Reach level 25 on "defense" mode with the "expert" difficulty. Oh, and of course you need to remember keeping your little rambo running around! Demon Slayer Badge (hard – 30 points) Kill 200 demons during a single game. Now - I really don't understand what kind of dicksoftening shit is inside the skull of every shooter game developer, because it seems like everyone except these developers knows how to make a shooter game fun. The details are all explained inside the video so I will save my words: ![]() Rating ![]() The hacked game is very fun, but that honor belongs not to its creator. Still waiting to see if there can ever be any developer not so fuckingly dumb to realize the sole value of shooter games, and makes design along with that fact. ![]() An obvious "Portal" mock, "SHIFT" is very successful in telling people that it's only a SHIT comparing with "Portal". pǝʇɟıɥs Badge (medium – 15 points) Complete each stage. I completed the game within 10 minutes on my first run and you should have no problem doing that as well. This game is below my taste so I am not giving a walkthrough, though you can already find some on YouTube. Rating ![]() "SHIFT" is just yet another negative example of what any serious game developer should try best to avoid - losing own style. Ripping off all the "Portal" references and ideas, and the inversion space concept from Nitrome's "Yin Yang", I really don't think there's still any SHIT left in here. Perhaps a bunch of ugly black and white square boxes. ![]() Doubtlessly, "Balloon Invasion" is the hardest badge game to hack on Kongregate to date, however its content is far less excellent when comparing with the paranoiac anti-hacking mechanism. Thumb Tack Badge (easy – 5 points) Complete any map on any difficulty. There is no technique for this game - just click-click-click like an idiot till the end and you win. It was very simple to do this with Cheat Engine when the game was first out: ![]() But last I checked it, the author has made it into a root variable, probably since version 1.2 - the guy definitely checks around some major hacking communities. Huge Manatee Badge (medium – 15 points) Defeat the first boss on any difficulty. If you are still wondering what the hell Greggy's been shitting about: ![]() You can unlock the first secret level if your first five missions are all 5 stars, and completing that secret level gives you the badge as well. It's easier than the boss level. Army of Lots Badge (hard – 30 points) A commander is only as good as his units! Make heavy use of support reinforcements. Not very hard either; you should be able to fulfill at least one of the three requirements for each boss level. ► Cheat Thunderous OPEC Guardian Badge (impossible – 60 points) Completely rock. Okay, so here finally comes the main point. Some real asshole thought up a great idea of creating a badge that is worth of a precious amount of 200+ hours. 200+ precious hours of click-click-click and sperm-sperm-sperm. If you seriously enjoy doing this, I advice you to seek out a psychiatrist now immediately before it's too fucking late. "Balloon Invasion", in spite of its boring gameplay, utilizes heavy countermeasures against hacking and cheating; there is first the root variable method against Cheat Engine, then the checksum method against .sol Editor, with commercial-level encryption that is yet decompilable. The encrypted ActionScript makes the usage of Katana or Niflheim difficult, and reverse engineering of the checksum calculation near impossible. Fortunately, NightEternal - the creator of Muspell and Niflheim - eventually found us a method that defeats the evil checksum trick. The basic concept is, when the game is loading up a save, it uses various data inside the save to produce a "correct" checksum, to be compared with the checksum inside the save. Hence if we exchange the data inside the .sol file with any value we like, and have it load up by the game, for a single moment, the "correct" checksum that will make our hacked save works should exist inside somewhere of our RAM, only to be washed away a few instants later. With proper assembly language knowledge, however, it is possible to break the process and retrieve this "correct" checksum for our use. If you are seasoned with assembly language, you may want to download this fine instruction written by NightEternal: Otherwise, you can download an already tampered .sol file directly, also made by NightEternal: Although you will find yourself still having to waste somewhat 150+ minutes to complete the two last levels, it's certainly far better than 200+ hours. Rating ![]() ![]() Conclusively, "Balloon Invasion" is purely a shitty horrible nightmare. You give nothing other than 200+ hours of sperms fighting balloons, and you even don't let people play shit in their own way. The entertainment value is no wonder a plain and simple zero. ![]() "StormWinds 1.5", apparently the version 1.5 of StormWinds, sums up to nothing but a pathetic brain cell killer. "Hold the Line!" Badge (easy – 5 points) Destroy 25 enemies. No, fucka. Don't tell me you are so dumb you can't do this. When Kongregate Attacks Badge (medium – 15 points) Destroy the evil forces of Kongregate before it's too late. Okay, the sucka actually means that you need to score 10000 points in that particular challenge. And this honestly isn't very hard, considering there is a flaw in the score calculation that will reward you with 20000 points if you manage to get a 100% accuracy - even if you have only one shot fired: ![]() Be aware though if you attempt the exploit above while having 4 Radio Plasmid Guns installed, you will get a fluffy -300% accuracy and a -60000 bonus instead. Churchton Windchill Badge (hard – 30 points) Complete 5 campaigns. The sucka makes it as if you can choose 5 arbitrarily from a pool of many to complete, but the fact is unless you buy the "Deluxe" thing, you can choose nothing; there is only a total of 5. So, any tips? No there isn't. You don't need tips when intelligence is not involved. This game is essentially your homey retarded shooter in disguise, the kind of "MAD: Mutually Assured Destruction" or "The Last Stand", that sort of cheapshit. Just buy a few Dual Machine Guns and pull the trigger till the end and ta-da, you win, congratulations. Good perfect for shit-dipping lameass teens. ► Cheat ![]() Rating ![]() It should be less than one star in my humble opinion, but the part fucking down big stupid Kongregate flying dickheads is not so awful it managed to redeem some rating. ![]() "Campaign Game"! Wait, where the hell's John McCain? ![]() The character set of the game's been a little bit outdated. Million Dollar Candidate Badge (easy – 5 points) Raise a total of $1,000,000. You'll likely have this goal completed if you could win a hard game. Diebold Hacker Badge (medium – 15 points) Win a single-player "hard" election the true American way. This can be challenging but should not be overly difficult; generally, if you want to pick up a relatively easier start, have a east-west setup rather than a north-south one: ![]() The east-west setup enables you to capture some regions rapidly. ![]() The north-south setup will make things even harder. You will definitely want to have a fundraiser with you in the hard mode; for the other two slots I personally found maximizing your aggressiveness a very useful strategy, hence you can opt for two hatchetmen. The rest depends on your playing style and actual situations, but overall: capture as many regions as soon as possible, be careful and use your brain. Remember the only thing you need to win the campaign is to destroy the opposing candidate alone. ► Cheat ![]() Rating ![]() Conceptually this could be a fun game, but the truth is the lack of change in the way it's played will bore you out fairly soon just after a few rounds. A tighter standard on the language usage throughout the whole site - the blog and the Forum - will be applied. Specifically, internet slang & shorthand will be grimly moderated. I never like the idea hacking being linked with the image of retarded teens not being able to spell correctly, yet it's such a prominent phenomenon inside the Forum I think it's time I need to do it the hard way.
So watch out your phrasing from now on - if you want to stay on this site. "How to Kongregate" has been a success I could only dream of when I first started out this all. Was like, "oh, great, there I found yet another interesting way to hack those fucking games! Must write it down somewhere!" and so this place I used to call "a tiny shelter" was created from null, never knowing it's going to become the thing it is today. This blog has been playing a key role to many recent events inside the Kongregate community. Before "How to Kongregate", no one dared to challenge COCAK and their self-claimed "semi-official" status; the showing up of "How to Kongregate" destroyed the taboo of "there can only be COCAK" and see for yourself now how many Kong-related blogs have been set up one by one following the boom led by "How to Kongregate". Of course, they will never admit that they were inspired by "How to Kongregate"; those hypocrites are dying hard trying to maintain perfect profiles and keep great distances from the topics of their so-called "playing with impurities", going as far as neglecting the existence of this blog - but sadly for them, this will never work. As long as "How to Kongregate" being the sole blog facing honestly and unprejudicedly to the necessity of game hacking, this place will stand and thrive for the time to come. The little but helpful community mustered by our Forum is just the best to be a proof. While I never think it would grow into something being able to be on par with the Cheat Engine Forums - they make the software after all - I can say without a hesitance however that our community is doubtlessly among the most active ones for whatever that is related with Kongregate. I must thank you all who have participated in our Forum discussions so far for helping to make a fundamental difference between "How to Kongregate" and other Kong-sites. Please keep it up! As for the main blog, you may notice it's not catching the things up as quick as you have hoped. For one it's because our community is doing an awesome job; oftentimes when I have spotted a new badge or two on Kongregate, I came back to the site and would see someone has already posted it with hacking details on the Forum; for two is due to the lack of challenging factors in recent badges - you should know about the way ActionScript 3 is doing already, just search for whatever you are seeing and voilà - which is a somewhat important source of motivation. I think I will begin to write about some games that are good but are not on Kongregate, games I really like, better than trying to come up with some readable reviews for those awfully fucktard games just because junkasses inside the Kongregate office decided to put up a little propaganda for shits they've sponsored. That doesn't mean I am gonna stop all the badge articles and videos, no - I still need the ad revenues they generate to keep the Forum running - just that they will come after our community has discussed these games for a while, serving as refined notes for those who do not read our Forum; also, you're going to see some articles featuring games having nothing to do with badges and so on, but nothing too radical. Meanwhile I still plan to fill up each badge with a hacking guide one day, just with no definite date I could promise. My appreciation again to all your support so far to "How to Kongregate", and wish you will like this slightly new direction of the blog. |