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Wed, 02 Apr 2008 02:15:00 +0200 I won't be posting cartoons for about a week starting today. I'm on vacation. I'll be seeing you soon. Wed, 02 Apr 2008 02:07:00 +0200 Tue, 01 Apr 2008 03:13:00 +0200 Sat, 29 Mar 2008 10:45:00 +0100 Wed, 19 Mar 2008 02:40:00 +0100 Mon, 17 Mar 2008 02:53:00 +0100 Some might say that Australian editorial cartoonist Bruce Petty can’t draw. His style is messy and all over the place. Often it’s hard to even distinguish what the picture is supposed to be.However, this is his style, and it is unique. His storytelling ability is well developed and he is popular amongst the Australian public. At the other end of the scale, Australian Cartoonist of the Year for 2005, Peter Broelman, has a very polished style. His line work, perspective, use of colour, storytelling and overall sense of composition is, in my opinion, superb. Peter is just as popular amongst the Australian public. Some might say that while Broelman can draw, Petty couldn’t to save his life. The reality is though, that both can draw. They just have very different styles. Having a unique and consistent style is important. It might seem to make more sense to be comfortable with a variety of styles to appeal to a wider audience. There is some truth in this, but as your work becomes more widely known, your style will become recognizable. The more successful you become, the more people will look for and request that style. If you become really, really famous, your style will define cartoons for a whole segment of the market - I’ve lost count of how many clients have asked for “Something like Larson…” Here’s a few tips to help you develop your drawing style and take a few more steps towards becoming a money-making, professional cartoonist: Get some art training. I don’t mean doing a full-on fine arts degree at university, but taking a drawing class at the local Arts centre or society or perhaps doing some night classes at the local college. Like writing, there are rules associated with good drawing technique. These rules can be broken, but it’s good to know what the rules are so they can be broken properly. If you’re really keen, life drawing classes are a great way to learn how to draw the human body, but it does involves a bit of nudity! Read some “How to draw” books. Even if you can make it to an art class, and particularly if you can’t, reading about the skills and techniques others have successfully used is always good. Of particuar note is the famous Drawing on the Right Side of the Brain by Betty Edwards - this is an essential addition to a cartoonist’s library. I’ve also found the work of Chris Hart and Bruce Blitz to be helpful. Study the styles of other cartoonists. As a kid, I used to cut cartoons out of the paper and then draw them myself over and over again. I don’t recommend ripping off other artists’ work, but studying the techniques of others is a great way to develop your own style. Look at, for instance, how hands are drawn or where speech balloons are placed or how movement/action is drawn. You might find that a technique somebody else uses might help you overcome one of the problem areas of your own style. Visit galleries. Again, to study the techniques of great artists. And you will find that as you develop your own style, your appreciation for great drawings and paintings increases dramatically. Suddenly you realise just how much skill goes into producing such amazing work. Experiment with different tools and media. Some styles can be enhanced by using particular media, so be bold and try as many different things as you can get your hands on. Pencils and markers are the obvious choice, but even within this field there are lots, and I mean LOTS of choices. Charcoal produces some great results, as does pastel, nib pens, air brush and even your kid’s crayons. Experiment and see what you firstly feel comfortable with and then what you like the results of. With the computer age, drawing digitally is also an option. Experiment with different styles. Don’t be scared to try a few different styles from time to time. Even if you’ve been drawing for years, try something new. Looking back over my work from the last ten years, my style has changed gradually with time. Much of this has happened without me consciously aware of it, but other times I’ve played around and hit upon something that I have liked, incorporating it into my style from that point on. If you’re a “big nose” cartoonist, have a go at some more realistic, anime or comic book style drawing. You may never use it professionally, but your experiments can add some useful things to your unique style. Define your audience Your style will, in some ways, dictate what sort of audience will best connect with your work. We can never really be sure who will be reading our stuff, but if we take some time to work through who we think our audience might be, we can save ourselves a lot of potentially wasted energy. For instance, if you think your main audience might be children, the messages you seek to send and the style of drawing you employ will be child friendly. Over time, with this audience in mind, you will find yourself thinking more and more of your audience as you produce your work. Other potential audiences could be teens, single mothers, football players, quilting groups and so on. If you can manage to find a niche audience and draw specifically for them, you’re in a great position to generate an ongoing income. Seek honest feedback. When it’s all said and done, your audience will tell you if they like your style. If you’re submitting to a publication of some sort, the editor is the one to please. In either case, you’ll get people who love what you do, and others who will screw their noses at it. Don’t be offended - just get used to it. That’s the nature of the business. But don’t be scared to show people your work to seek their feedback. Sometimes we get so ‘close’ to our work, we can’t see some obvious areas for improvement. The story or message might be clear in our minds, but it’s not until we show it to somebody else that we know if we’ve communicated it properly. Feedback is a powerful, and sometimes painful, way to develop your style. Sat, 15 Mar 2008 05:45:00 +0100 When I need a chuckle, I try to watch a sitcom or read the funnies. When my need for comedy is greater, then I invest my time in watching a complete movie. But when nothing but the funniest will do, I just observe the so-called real world around me. The fact that this is really happening makes all the weird stuff all the more funny. To begin with, one tends to have a basic expectation of common sense from people. But the word common is misleading, as most often what we would classify as common sense is fairly uncommon. What? Are you having trouble believing me? Well just turn to the weird news section of any newspaper or portal web site. Honestly, I used to think that all this was just made up. But I finally got to meet some of the people in these real world snafus and became a believer. What would you say of the owner who claims that her cat dialed 911 thereby calling the police in time to save her life? Or the person who called Nine One One and claimed to not be able to find the Eleven button on his phone, thereby not being able to call Nine-Eleven, Or the bank robber who had his name prominently labeled across the motor bike helmet he wore to a bank? If I keep extending this list, you will soon get convinced that I am making this up as I am going along. I am reminded of the words of Ernest Hemingway when we would sit on the steps of, whatever he sat on the steps of, and "see the world walk by." Well, Hemingway and I share that in common, except that it seems like I am more entertained than Hemingway was, as I do not just see the world walk by, but also make a fool of itself all along the way. So, when you feel that things are all so sad and boring, just look around. Do not bother about reading a joke book. Instead consider reading a news paper. Knowing what happened when a duck went to the bar and asked for a drink can be fun the first time you hear it. Responding to a "Knock Knock" can be fun the first hundred times you hear it. But, a constant, evergreen, and "unreal" source of chuckles is the real world. It is no wonder then that movie makers spend time, energy, and money in including bloopers at the end of all movies. Many people claim that these bloopers are more fun than the actual movie. Thu, 13 Mar 2008 03:29:00 +0100 ![]() Most ideas used in cartoons are old jokes rehashed. For instance you may hear a good joke at the theatre, or when mixing with friends, on the street even, and then go home and write it up with any additional ridiculous detail you can imagine and add. To be really successful a cartoon should contain an element of truth as well as something funny. Many cartoonists succeed by using animals instead of people for their subjects, and making them say and do the funny things that people have said and done. Remember, to be successful every detail of your cartoon should be funny. Study the well known cartoonists in the papers, and notice the many little humorous touches in a single drawing. Unless you have a natural sense of humour it would be difficult to become a cartoonist, but these suggestions may help. A budding cartoonist left to their own devices is apt to choose quite unsuitable studies for copying. You might copy Mutt and Jeff till you could do them as well as the originals, and you still wouldn't be worth ten dollars a week as an artist. It's the ideas that sell your work, not the ability to draw. Many comic strips are actually poorly drawn. However that doesn't mean that a poorly drawn picture is necessarily funny. It is much more difficult to draw good original cartoons on a different subject each day than to use the same characters, and put them through their paces in a comic strip. Don't run away with the idea that every idea you come up with will be published. You'll be lucky if half your ideas meet with success, and often an editor will change your caption or heading entirely. Don't see this as a bad thing, a good managing editor can often improve an artists original idea. Next to the idea itself, action and character are the most important things to consider in cartooning. Study the actors in movie comedies for examples of character, and try to get good action, not only in your figures, but in animals as well. When you are capable of making saleable cartons or other drawings you should adopt a signature for your work, this can be your own name or a pen name. Whichever you decide to use just make sure it is legible. When you are doing regular cartoon work the advertising you get from your signature is very valuable. A good tip is to study the best work you can find. Check it out thoroughly and decide what makes it good. Don't waste time finding fault with poor work. You tend to find what you want in this world, so look for the best and study that. Thu, 13 Mar 2008 03:12:00 +0100 Wed, 12 Mar 2008 05:08:00 +0100 If the same amount of system were applied to the teaching of various forms of drawing that is devoted to the teaching of writing, You wouldn't so often hear people say, "Oh no, I could never learn to draw! They tried to teach me at school, but I was no good, I had to give it up as a bad job." What would you think about the same person who said the same thing about learning to write? You'd probably think that it was a pretty stupid thing to say, and you'd be right. Now, that's not necessarily the students fault. The number of failures in drawing classes is no doubt due to an almost total lack of system in teaching the fundamentals, and the denial to students of basic teaching aids. So called "freehand drawing" is at the bottom of most failures to grasp the groundwork knowledge necessary to enable almost anyone to make simple, accurate, drawings from copies or other models. "Freehand" drawing should probably becalled "Hap-Hazard" drawing. A teacher of handwriting instructs according to a recognised system. He/she requires the use of guide lines for the formation of the written characters. Tue, 11 Mar 2008 03:32:00 +0100 ![]() Cartooning is great fun, and having aquired the skill, is a wonderful way of making a good living. However, everyone needs to start at the beginning, and here are a few pointers to bear in mind as you set off. Always use good quality materials, this should be pretty obvious, but it's surprising how many people try to cut corners by skimping. As with most crafts it is always much easier to use the best tools. You will be using ink pens, the kind that hold a nib and you dip into Ink, sounds old fashioned but this is still the way to get best results and is used by most cartoonists today. You will require a broad, medium, and fine nib, those recommended are Hunt No.512, Hunt No.513, and Esterbrook No 359. New pens (nibs) should be moistened before use, you can use a damp fine cloth or tissue, or traditionally, your lips. This removes the film of fine oil used in packing to prevent rust, and enables the ink to adhere to the nib. Ink should be black and permanent, good quality of course, maybe Higgins. Pencils of course, you should always start with pencil drawings and continue with pencil to develop your craft until you feel confident to proceed to ink. As a general rule it is best to start all drawings with light pencil lines that can later be inked over and erased. It is much easier to darken and strengthen a line than to do the opposite. Pencils should be "H" and as they are pretty cheap, keep a good stock. Keep them sharp, using a good quality sharprner, and throw (or give) them away when they are not much more than half way down. As mentioned before, they are cheap, and using a stub of a pencil cramps the hand. When making a drawing (in pencil) with the intention of the finished piece being in Ink, make your pencil lines as inconspicuous as possible. For reproductive purposes the lines obviously have to be erased. Again a good quality eraser should be used, there are many to choose from, but soft is to be preferred to hard, you do not want to damage the paper/card. The paler your pencil lines, the less rubbing out is required, and the less the danger of partially obliterating your inked lines, or damaging the surface. Also a heavy pencil line can make things confusing when going over it with ink. A softish pencil like the "H" gives freedom to the stroke. The harder the pencil the more stilted the result, and also the more difficult to erase. In the first instance doodle as much as you can, don't worry too much about what you are drawing, just get the feeling of the pencil over the paper/card and the types of effect that can be got by varying pressure, using the pint and side of the lead etc. This way you will gradually develop your own individual style as you did when you were learning to write. Keep a piece of white paper under your hand when it rests on a part of the drawing in which the pencil lines appear, this will prevent smudging. Makes erasures deliberately and gently. Author: Chris Haycock Source:Articles Base Sat, 08 Mar 2008 02:59:00 +0100 This is a guest post by Chris Haycock.
The usual term for the spaces in which spoken words are contained in cartoons is a "balloon". This is so called whatever the actual shape of the space. Lettering in a cartoon is an important feature, and it is well worth studying a few simple rules to make your cartoons look professional and easy to read. Firstly your letters should be very plain and simple. Compare them to the use of Arial or Helvetica typestyles in printing, or on the web. These two styles are among the most popular because of their plain, non fussy style, and are pretty easy to read in most sizes. So, avoid fancy flourishes and curlicues, and capital letters should be the rule rather than the exception. You do not need much space between your letters in a balloon, but on the other hand do not crowd your letters and words. Make all your letters vertical, and avoid mixing slanting (italic) letters with vertical. For the sake of neatness do not attempt to letter without first drawing some faint parallel guidelines, sketch the letters in lightly with pencil before inking. A good tip is to cut slots in the form of parallel guidelines out of a piece of thin card. A standard business card is ideal. Cut out two or three of these for letters of different heights. Use a pen whose point has become blunted with use for lettering. A new broad-nibbed pen may be used, but never a new fine pointed pen. When you are lettering your cartoons, you should bear in mind that all drawings intended for publication, with rare exceptions, will be reduced in size before the printing process. Usually your drawing will be reduced by one half, although occasionally it will be a little more or less. So an original drawing of four by four inches will appear as a two by two inch drawing. The smallest type generally in use in newspapers and magazines is six point type, that is six seventy-seconds of an inch in height. So you can see that in a half reduction scenario you should be drawing your letters no less than twelve point type in size, or twelve seventy-seconds of an inch. If the reduction is to be a bit less than a half then your letters should be drawn about an eighth of an inch high. Smaller type may be used sometimes , but it is always better to err on the side of safety and make your letters slightly too big, rather than too small. If you cut the slots in your card to these guidelines you won't go far wrong. You will never be thought the worse of (quite the opposite in fact, it shows professionalism) if you ask the paper or magazine you wish to submit to what reduction they usually use. Finally don't forget that it is easier to sketch your words with pencil before inking. You can easily make changes which will not be noticeable, using a good quality eraser prior to inking. Chris Haycock is an information publisher, one of whose hobbies is cartooning. For more information on cartooning, including details of a very special insiders course on cartooning, go to http://www.cartoonsforfunandprofit.com/ Thu, 06 Mar 2008 03:31:00 +0100 One of the several cartoonists that a cartoonist should really look upon to is the great Virgil Partch, famously known as VIP. His cartoons are very unique and have a style of their own. They are very recognizable. You know it's a Partch cartoon when you see it. He was born in Alaska, studied at the University of Arizona and at the Chouinard Art Institute in California. His works has appeared in magazines like The Saturday Evening Post, Collier's, True among others. He also developed a syndicated cartoon panel featuring and titled, Big George.![]()
Buy Virgil Partch's collections here. Simply click on the title. VIP on Love... Relations in Strange Locations New Faces on the Barroom Floor Fri, 29 Feb 2008 03:50:00 +0100 ![]() I watched on TV the Oscar Awards night. It was fun. With a lot of laughs courtesy of the always dependable Jon Stewart. But that fun was ruined when Persepolis by Marjane Satrapi lost in the Animated Feature Film category. Persepolis is among the best films of 2007, I believe. Anyway, it was Ratatouille who won and it didn't deserve it. I stand by my belief. Ratatouille didn't deserve the award. Sure, it was a great film with great visual effects but that's just it. It is the Harry Potter of animated movies. Nice effects but very flat. Persepolis on the other hand is a beautiful film based on the graphic novel by Marjane Satrapi of the same title. It may have lacked the technical superiority of Ratatouille but it was very smart, witty, it makes you think and ponder unlike Ratatouille that only makes you laugh. Persepolis is a movie that shall stay with me for a very long time. I'm looking forward to a home video or DVD release so I can watch it maybe a few more times. I also loved the graphic novel upon which the movie was based. You should secure a copy of it too. I assure you, you will enjoy every page of it. Fri, 22 Feb 2008 08:28:00 +0100 First of all before I go on I wish to inform you that I am not at all a braggart. I don't brag about the things that I have, the achievements I reached and the goals I I accomplished. I am a very shy guy and therefore I really hate it to be the center of attention. I prefer to be alone whether I'm at work or watching a movie. That is why I enter movie theaters at the very last screening because at this time the people aren't that many. I'm currently taking my studies at a university here and it's really pretty hard for me because as we all know school means dealing with a lot of people-classmates, professors, chicks and a lot more. But don't worry coz I'm handling the pressure pretty well. I really love sitting at the very back during classes though. I just hate having someone behind when I'm doing something like taking notes and doodling when I'm not taking notes. I repeat, I'm not a braggart. But today is an exception. Because today, as of this very moment while I'm typing this article I'm number one on Googlefor the search phrase "best cartoon blog." I believe this is worth bragging for. I know that the position isn't permanent and maybe tomorrow I'll be number 25 again as I always was but I am hoping that won't happen. Thu, 21 Feb 2008 07:51:00 +0100 ![]() The hardest part of being a cartoonist is the process of generating ideas for gags and comic strips. It is even harder if you are a freelance cartoonist. Most people have this notion that the life of a cartoonist is very easy. They think that he just sits there with a pen drawing endlessly on his sketch pad. This kind of thinking is very far from the truth. This is not surprising and it is acceptable since people aren’t that informed about the cartooning process. They don’t get to see how the cartoonist works and polishes his art. All that people see is the finished product on newspapers and magazines. Well, anyway this is the equivalent of writer’s block which is the worst problem of writers. It could even be worse for us cartoonists since we aren’t just cartoonists, we are writers as well. We write the idea before we draw it so it’s double the pressure. Every cartoonist has his own technique or techniques in keeping the creativity going. I as well have my own preferred methods of generating cartoon ideas. Among my methods, watching movies is the one most effective for me. It works and it delivers every time. All I do is rent a couple of DVD’s, pop it on the player and sit back and relax with a pen and sketch pad on my lap. Any kind of movie will do. The genre doesn’t matter. The secret is looking into the details. I watch closely and if I find a specific scene funny, I jot it down. Last night for instance, I watched the movie A History of Violence by the great director David Cronenberg . And guess what, I came up with 25 gag ideas notwithstanding the fact that A History is a very violent film. What if I watched a comedy movie instead? I would have probably churned out a hundred ideas. That’s it folks. Try the tip. Believe me, it works every time. Tue, 19 Feb 2008 04:52:00 +0100 I haven't drawn illustrations for quite some time due to the absence of clients. Magazines and newspapers nowadays don't need freelance illustrators as they used to. Fortunately, a weekly horror magazine, which has been using my illustrations for quite a long time e-mailed me just a few days ago and asked for a few drawings. I sent them five and they accepted three of the works. The illustration you see included in the post is one of the two drawings rejected. I feel a bit disappointed because it is my favorite among the bunch I sent. But then it probably wasn't what the magazine needs so its fine. A very good lesson can be derived from this rejection regarding freelance illustrators submitting sample illustrations to magazines and newspapers for that matter. The lesson is:"submit only those works that the magazine or the newspaper needs". Your artwork maybe perfect, beautiful and well-polished technically but it's not what the magazine needs. So there's a big chance your illustrations will be rejected. Sun, 17 Feb 2008 03:23:00 +0100 (Cartoonist meets Cupid on the street.) Cartoonist: Man, this is amazing. I'm your number one fan man. Cupid: Dude, stop calling me "man". I'm not a "man". I'm an infant. Cartoonist: An infant with wings. Cupid: Yeah, whatever. Cartoonist: Anyway, I love you man. And I love what you do. You know, the love thing. Cupid: Yeah, yeah, yeah. Whatever. Cartoonist: Ummm…may I ask you a favor? Cupid: Ahuh. Cartoonist: Could you hit my heart with one of them arrows you have in your hand. I wanna know what love is. Cupid: You have never fallen in love? Cartoonist: I guess not. Cupid: Damn. You are one unlucky bastard. Cartoonist: Yeah. I guess I am. Cupid: Okay, stand over there so I can aim at your heart. (Cartoonist takes his position a few meters away from Cupid) (Cupid aims and shoots.) (Swoosh goes the arrow.) Cupid: OOOOOOOOOPPSSSSS!!! Cartoonist: AAAAAAAAAHHHH!!! MY HEAD!!! MY HEAD!!! Fri, 15 Feb 2008 06:14:00 +0100 The website http://www.radionetherlands.nl/ has reported that five major Danish newspapers are reprinting the very controversial cartoon of the Prophet Muhammad wearing a turban with a bomb on it. The report stated that "The newspapers are publishing the cartoon in response to the arrest on Tuesday of three people who allegedly were planning to kill the artist who drew the cartoon, Kurt Westergaard. The suspects are a Dane of Moroccan origin and two Tunisians. The publication of the 12 Muhammad cartoons in the Danish newspaper Jyllands-Posten two years ago led to angry demonstrations in many Islamic countries; some 150 people were killed. " Wed, 13 Feb 2008 05:02:00 +0100 Mon, 11 Feb 2008 02:57:00 +0100 Every cartoonist, in one way or another has used "awful singing scenarios" as his/her subject in drawing a funny cartoon. Making fun of bad singers equals good and effective comedy. Take American Idol Same with cartooning. Bad singers make good inspiration for great cartoons. Tue, 29 Jan 2008 04:27:00 +0100 This is the Merriam-Webster's Collegiate Dictionary :" a fused explosive device designed to detonate under specefied conditions" This should be the definition :" a fused explosive device designed to put an end to peoples' lives" Fri, 25 Jan 2008 05:29:00 +0100 Ask the person next to you about a cat named Garfield Who wouldn't know Garfield, the fat, upright-walking and yellowish cat. He is on the level of Snoopy , Dilbert and ....uummmm...Britney Spears in terms of popularity. Yes, Garfield the cat with no nipples and a belly similar to that of Michael Moore's is one famous feline bastard. No offense but where in Indiana did Jim Davis get the idea of a nippleless cat when it's supposed to have eight. But it's a cartoon of course. Mickey Mouse for instance has ears bigger than George Bush's considering Bush is a human being with larger-than-life ears. Mickey is of course a mouse although sometimes he's a noodle. Mickey Noodle. Wed, 23 Jan 2008 05:50:00 +0100 ![]() It's very disappointing that today's mainstream music is so full of crap and nonsense. The stupid and foolish behavior of the singers make it even crappier. It's ironic that the real good music and real artists out there are less known and labeled as either indie or underground. Mon, 21 Jan 2008 11:05:00 +0100 |
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