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Rss Directory > Misc > Entertainment > Nintendo Wii


Daily updates about the Nintendo Wii console and Nintendo Wii games, from a huge Nintendo Wii fan
 
  Wed, 15 Oct 2008 00:04:09 +0200

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The ESRB's listings for Pikmin and Pikmin 2 have been updated: they haven't been re-rated AO due to recently-uncovered adult content or anything like that, but they're now listed for both GameCube and Wii! This makes it very likely that Nintendo of America is at least planning to release the ported 'Play on Wii' versions of those 2 video games.

None of the other Play on Wii video games, including Donkey Kong Jungle Beat, Chibi-Robo, Mario Power Tennis, and Metroid Prime 1 and 2, are currently listed on the ESRB as Wii video games. Chances are that the Pikmins are the ones most Nintendo fans were most interested in anyway.

[Via OMGNintendo]
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If you've been digging the Strong Bad episodes, then you're definitely going to want to check out Sam and Max: Season One. While the episodes have been available on the PC for quite some time, us Wii owners are finally getting them in the form of this convenient package. All of the episodes in one bundle? Sign us up!

Cruise past the break to check out the rest of the new gaming content available for the Wii this week.

Gallery: Sam & Max - Season One



This week's retail releases are:
This week's Virtual Console releases are:
  • Secret of Mana (SNES, 1-3 players, 800 Points)
  • Street Fighter II: Special Champion Edition (Sega Genesis, 1-2 players, 800 Points)
This week's WiiWare releases are:
  • World of Goo (2D Boy, 1-4 players, 1,500 Points)
  • Art Style: CUBELLO (Nintendo, 1 player, 600 Points)
Source - Retail releases
Source - Virtual Console and WiiWare releases
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The latest character to be added to the roster of Konami's questionable Castlevania: Judgment is Eric Lecarde, who appears in IGA's 3D fighter/brawler/potential abomination in the form of a little girl -- at least, that's what seems to be the intention with Takeshi Obata's character design. Eric has made few appearances in Castlevania, especially compared to his Judgment cohorts Simon, Alucard, and, of course, Dracula. He appeared in Portrait of Ruin as a gruff ghost who helped the vampire hunters by standing in one room and doling out quests.

To Judgment players, he may just be some guy with a spear, but his history of being just some guy with a spear dates back to 1994, when he appeared as the spear guy in the Genesis exclusive Castlevania: Bloodlines.

Lecarde was one of 2 playable characters in the video game, along with John Morris, an attempt to shoehorn Bram Stoker's Dracula universe into the horror melange that was pre-goth Castlevania. Morris was the traditional whipster, with the Super Castlevania IV-style ability to swing from objects with his whip. Eric could super-jump with his spear, pole-vault style.

Bloodlines diverges from other Castlevanias in ways other than character choice, system, and literary allusions. It features a strangely realistic, detailed visual style not seen in the other video games. The sprites were redrawn and everything! The enemies, even staple enemies like Bone Pillars, look totally different and kind of grotesque, perhaps as a result of blast processing.

Bloodlines also takes the vampire killin' outside of the castle and into, uh, Vania -- or, rather, famous locations around Europe. Instead of stone walls and opulent parlors, we're treated to lovely sunset views as we impale fish monsters. To contrast with the scenery, Bloodlines is bloody like never before. Maybe the Genesis was considered to have a more mature audience than the SNES or NES. Or it could be a result of the Mortal Kombat-era cifference in attitude toward video game violence on the parts of Sega and Nintendo -- Sega doing what Nintendidn't. Or maybe this is also somehow attributable to blast processing.

Despite the different look and the borrowed history, Bloodlines is still completely classic Castlevania -- one of the last ones before Symphony of the Night slashed and burned the series of old, resurrecting it as Super Metroid in a cloak. I would never suggest that the current variety of Castlevania is in any way bad, but the only negative effect it had was that it signaled the end of a series of extremely difficult linear action video games.

Bloodlines may have been overlooked by a lot of people who would have liked it due to platform loyalty. Due in part to the cost of owning multiple systems, as well as the aforementioned PR-fueled rivalry between Sega and Nintendo, many of the people who love Castlevania the most went Nintendo-only in the 16-bit generation, missing the jump to the Sega platform.
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I wasn't a huge fan of the first No More Heroes, but did appreciate its art style and clever humor. I'll probably be renting this when it comes out just to see how the story progresses. What did you all think about the original, and where do you see the storyline going for the sequel?

  Sat, 11 Oct 2008 00:04:08 +0200

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The big announcement at Capcom's Tatsunoko vs. Capcom stage event involved 2 new characters, one from each of the companies from which the cast of the video game is drawn. On the Tatsunoko side, Jun the Swan from Gatchaman. On the Capcom side, Mega Man's sister, Roll! Strangely, this isn't Roll Caskett from Mega Man Legends, from whence this video game's Mega Man originates; rather, this is the classic Roll. With her broom.

1up's James Mielke took in a playable demo of the Wii version of Tatsunoko vs. Capcom: Cross Generation of Heroes at TGS, and basically raved about it, saying that it "may just be the neo-2D fighter to beat in the upcoming months." He praises the admirable performance of the Classic Controller for the video game, as well.

Gallery: Tatsunoko vs. Capcom: Cross Generation of Heroes

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  Fri, 10 Oct 2008 00:04:11 +0200

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Before we get into all of the tasty links, check out our 2 latest giveaways. On DS Fanboy, we're giving away a copy of Mystery Case Files: Millionheir. On Wii Fanboy, we're hooking up one lucky reader with a copy of Wario Land: Shake It! Head on over and check out those posts for details on how to enter. After that, hit up the links below for more good stuff.

DS features

Wii features
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  Wed, 08 Oct 2008 00:04:10 +0200

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Aside from some new screens, as well as a video walkthrough of the entire first level, we've not seen much on The Conduit lately. Well, today brings us a bounty of fresh videos, so those of you who have been jonesing for a fix on High Voltage's upcoming shooter, look no further. Hit up the video above, then head past the break for several more.

Gallery: The Conduit











[Via Go Nintendo]
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  Tue, 07 Oct 2008 00:04:08 +0200

de Blob

Description: This video game follows ‘de Blob' as he travels around Chroma City trying to put color back into, the now drab and gray metropolis.

de Blob must take on the I.N.K.T Corporation as he splashes his way around Chroma City. The video game relies heavily on platform elements, with a unique sense of style.

Published: THQ
Developed: Blue Tongue
Release Date: September 22nd

de Blob

Reviews

Gameplayer - 10/10:“With such complete attention to the teensiest of details, it is obvious that de Blob was more than just another project for all those involved; it captured their imaginations and became a labour of love. As gamers all too often lumbered with substandard shovelware seemingly puked out to market without an iota of play testing, we are the ones who benefit from this passion, for de Blob really is one of those all-too-rare instantly – and blissfully original –classics that is genuinely fun to get to grips with.”

Game Revolution - B+/A+:“As a video game that started life as a student project at the Utrecht School of the Arts in the Netherlands, de Blob most definitely scores high in the originality department. The path to commercial release means what you see on your Wii is a bit different than the original freeware PC video game, it hasn't lost touch with its roots. What's here is just as wild and wacky as the original and it's a benchmark video game for the Wii. If you own a Wii, this is one video game you don't want to overlook.”

Gamespy - 4/5 Stars:“One of the best things we can say about de Blob is that it has an uncanny ability to make you forget about time. Many of our stages ran for at least a half-hour, and we seldom realized it until the level wrapped and reminded us how long we'd be playin. It's a beautifully immersive video game that really takes advantage of the Wii's hardware to create a vivid and memorable experience.”

Metacritic Score: 83/100

Wii Blog Posts
de Blob - This One Should Be On Your Radar

Screenshots
De Blob De Blob De Blob De Blob

Videos

  Mon, 06 Oct 2008 00:04:09 +0200

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Tough question today, people: Sin & Punishment 2 vs. Punch-Out!! (it just seems appropriate). Ready? FIGHT.
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  Sun, 05 Oct 2008 00:04:10 +0200
High Voltage, developer behind The Conduit for the Wii, has revealed that the video game will include an online multiplayer mode.

Even more, the team currently has a build that supports up to 16 players at once. They also revealed functionality with WiiSpeak, Nintendo's new communication peripheral unveiled at yesterday's press conference. Keep it here for more!


Source

The only video game I looking forward to on the Wii as of right now! I really hope they don't use the FC system with this video game, it will just ruin it >.< But yeah, 16 player online and voice is awesome but they are just WAY behind with that. Pretty old news but if nobody heard the news, here you go.
  Fri, 03 Oct 2008 00:04:09 +0200

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Back during E3, I talked about how Nintendo had to actually kick me out of their demo area, because I wouldn't stop playin Wario Land: Shake It! and, to be honest, that was true. The video game was absolutely amazing when I got my hands on it. Would my favorable impressions be the same when I got my hands on the final product? Well, now that I've had a few days to plow through it, I'm ready to determine that.

Gallery: Wario Land: Shake It



In short: yes.

But, before I start going on and on about how great the video game is, let's discuss the problems. First of all, the video game is incredibly linear. Aside from the missions in each level, which help to break up the monotony of just getting through each screen, there isn't much else here for you to discover. You meet challenges that are bested by Wario's abilities and you move on. Rinse and repeat.


The other problem I had with the video game was its length. Now, I'm not one to get all up in arms if a video game lasts only 8 hours, but I got through Wario Land: Shake It! in around 6. The video game is comprised of 5 different areas. Just to give you an idea, the first area only has 5 stages, including the boss fight. Aside from those 2 issues, the rest of my time with the video game was pure fun.

So what did I enjoy about the video game? Well, the missions in each stage are fun to tackle. On top of that, the video game has a lot of charm (you'll be laughing at Wario's antics, trust me), the visual presentation is spot-on (unless you're playin in 16:9, in which case you have to put up with ugly bars on either side of the screen) and the controls really work out well.

As I said during my time with the video game at E3, the gesture-based controls aren't overused here at all. You shake the Wiimote to punch the ground, thus prying things loose in the environment or stunning enemies around you. You also shake the Wiimote to free coins from their pouch prisons throughout each level. And, finally, whenever you need to throw something or shoot missiles whilst in your underwater submarine, you just tile the Wiimote in order to aim. It's very basic and simple uses of the Wiimote's functionality, which perfectly suit the title.

Visually, there isn't much that I can say that you don't already know. The animation work done by Production I.G. is impeccable. Wario moves so fluidly, the cutscenes look great and everything is just brought to life so well in the video game. The areas in the video game each have their own feel, thanks to inspired design, and it's one of the most visually-pleasing video games I've ever enjoyed on my Wii.

There's no doubt about: Wario Land: Shake It! is a must-own title for the Wii. I just can't stress enough how fun this video game is and how much fans of 2D titles, as well as platformers in general, will get a kick out of it. If you've got the coin, I suggest you invest in Wario's latest adventure.

Final score: 9/10

Looking for a video game? Be sure to swing by our retail review archive, where you can easily jump to conclusions based on score alone, or access our full reviews, if you're so inclined. There's even a page for WiiWare reviews!
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  Thu, 02 Oct 2008 00:04:08 +0200
Tatsunoko vs. Capcom crosses over to Wii
Arcade brawler pitting video game publisher's characters against those of anime production company confirmed for Japanese console release later this year.

TOKYO--The Amusement Machine Show may be taking place in Japan right now, but the latest news in fighting video games came from outside the event. Today, Capcom announced that its upcoming crossover title Tatsunoko vs. Capcom will arrive for the Nintendo Wii on December 11, nearly simultaneously with the arcade version that's scheduled for release in the middle of the same month.


Marvel vs. Capcom 2 fans should feel right at home with the video game's launching system.

Tatsunoko vs. Capcom features historical characters from Capcom's popular video game franchises and the Tatsunoko animation studio. Characters from Capcom's side include Street Fighters Ryu, Chun Li, and Alex, as well as Morrigan (DarkStalkers), Souki (Onimusha: Dawn of Dreams), Batsu (Rival Schools), Rock Volnut (Megaman Legends), and PTX-40A (Lost Planet).
Tatsunoko's characters will likely be less familiar to Western audiences, as they come from the studio's 1970s anime. Ken from Gatchman (aired domestically as Battle of the Planets) may be the most recognized of a roster that includes Casshern, Yatterman, Hurricane Polymar, Tekkaman, Doronjo, and Gold Lightan. Karasu, a relatively new character from a 2005 anime series carrying the same name, will also be in the video game.

Capcom has not announced any release plans for Tatsunoko vs. Capcom outside of Japan.

Source

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For most people who aren't high-ranking Nintendo executives, the air is presently thick with speculation over what Nintendo will be revealing at its forthcoming Media Summit. Not if you're Gamekyo.com, though. The French site knows for certain what is coming: a new Wii video game based an old Nintendo franchise that "everyone is waiting for."

The Gamekyo story certainly sounds very sure of itself ("We can announce today that Nintendo will reveal a new video game for the Wii during this event," reads the closing line), even though the article is entirely unsourced. While we're advising you take this rumor with a barrel -- nay, a truckload -- of salt, the prospect of an old Nintendo series being resurrected was too much for us to ignore. For its part, Nintendo issued a by-now-standard "We do not comment on rumor or speculation" to CVG, but that's not a denial, right?

Source: Nintendo making new video game based on old franchise.
Source: Nintendo refuses to play ball.

[Thanks, Chris!]

Know what should be on the Wii? These video games.
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Well, High Voltage is truly becoming a maverick in the world of videogames. First they announced development of The Conduit. A video game which boasts to push the Nintendo Wii to its technical limits. They've promised a robust online multiplayer outing. Now, they want to hear from fans on how to map their controls better.

Here's the official press release from High Voltage:

TAKE CONTROL OF THE CONDUIT
High Voltage Software announces contest for controller mappings in The Conduit

Hoffman Estates, IL – September 17, 2008 - High Voltage Software, Inc., one of the world's largest independent videogame developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The video game will debut exclusively for the Nintendo? Wii™ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the video game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we are going to have several pre-set mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the video game as additional preset control mappings?”

“From the start of the project our primary goal has been to make the definitive first person shooter for the Wii, and specifically for core gamers. Asking core gamers for their input is just a logical extension of that rationale,” commented Kerry J. Ganofsky, Chief Executive Officer.

The contest rules are simple; using a standard Wii-Remote and Nunchuk combination, fans should send in what control mapping they think would be best for the following functions:

1. Move Forward/Back
2. Strafe Left/Right
3. Jump/Activate
4. Shoot Weapon
5. Target Lock
6. Crouch
7. Reload Weapon
8. Scope/Binocular Mode
9. Switch Between Weapons Carried
10. Switch Between Grenades Carried
11. Pause Menu
12. Swap Between Weapon Carried and Weapon on Ground
13. Equip ASE (All-Seeing-Eye) / Special
14. Aim Reticule/Turn Camera
15. Melee Attack
16. Throw Grenade

Fans should also feel free to also suggest Wii-motions (gestures) to trigger actions - just be sure to describe motions thoroughly enough that they are clear to High Voltage Software’s design team.

Entries should be sent to Feedback@High-Voltage.com with the subject line of “Conduit Controller Mapping Contest”. Winning entries will be made available for selection through the UI as official controller schemes for The Conduit, with appropriate in-video game credit given to their creators.

Contest entries must be received prior to November 14, 2008. Entries using duplicate schemes will be awarded based on whichever was received first. Winners grant permission to High Voltage Software (HVS) to use his/her name for professional and promotional purposes. All entries become the property of HVS and under no conditions does HVS promise any financial or monetary compensation to those who enter.

One of the gameplay aspects of The Conduit that's been popping up is how many control layouts they're going to have. According to High Voltage nearly every facet of the video game is customizable in terms of controls. So, if your control scheme is picked you might just get a special credit in the upcoming Wii shooter. Kudos High Voltage for truly getting the gamers involved. I'm developing schemes in my head as I type this.

  Mon, 29 Sep 2008 00:04:09 +0200

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Arguably the 2 most eagerly awaited Wii video games of September have something slightly unusual and wholly awesome in common: they're both 2D. Mega Man 9 and Wario Land: Shake It! have each been widely lauded for daring to ignore the third dimension, but they're still quite different in terms of how they use 2D.

Mega Man 9
rejects all modern graphical conventions, taking the player through a timewarp to 1988 with its intentionally blocky, charming sprites. Conversely, Wario Land: Shake It! is straight from the Metal Slug school of design, in that it uses painstakingly detailed, beautiful hand-drawn art. Which do the Wii Fanboy staff prefer? Read on to hear both sides of the argument!

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Konami appears to be really pleased with Simon Belmont's little shorts. They have -- well, he has, we suppose -- become an unofficial mascot for Castlevania Judgment, first as a rather expensive figurine sold through Konamistyle, and now as the focal point of this "laser cel" being given away as a preorder bonus by GameStop.

The background, featuring Aeon, certainly looks cool, as does the color scheme in general. You can see Alucard in his new finery standing back-to-back with Simon. But it's clear that the star of the show is Simon Belmont and his shorts. And his big apelike arms.

Gallery: Castlevania Judgment

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  Fri, 26 Sep 2008 00:03:09 +0200

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Even when escaping buildings that are crumbling around his ears, Disaster: Day of Crisis hero Raymond Bryce takes time out to line his stomach with the huge food that can be randomly found in large wooden crates.

We're just pleased to see him looking after himself and getting his five a day. We're sure his mother feels the same.

Gallery: Disaster: Day of Crisis


[Via Go Nintendo]
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If your Wii's teensy amount of storage space currently resembles an overflowing suitcase, then Guitar Hero: World Tour isn't about to make life any easier.

According to Vicarious Visions' Karthik Bala, the video game allows you to download songs to an SD card, but you'll still require "about 200" free blocks of memory to be used as a "content cache" for the song you're playin through. Once you've finished with that track, you can clear the cache and transport another of your downloaded songs to your 200 reserved blocks. Transferring songs, explains Bala, happens "pretty quickly."

It sounds like a workable solution, but 200 blocks? That's the equivalent of six Mega Man 2s or 3 Super Metroids, and is bigger than some N64 video games; we're also curious about Karthik Bala's personal definition of "pretty quickly." Protip, Nintendo: if you were thinking of announcing a storage solution in the next decade, next week's Japanese Media Summit would be the ideal time.

Gallery: Guitar Hero World Tour


[Via Go Nintendo]

I want to read about Guitar Hero all ni-i-ight, and eat Guitar Hero cake!
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  Wed, 24 Sep 2008 00:03:07 +0200

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Talk about dividing opinion. As we type these words, Metacritic features just ten reviews of Wario Land: Shake It!, yet already the top and bottom scores are separated by a yawning gulf of 30%. 2 things most critics seem to agree on: Shake It! is beautiful, and Shake It! is short. The rest is clearly up for debate:
  • IGN (84%) published one of the warmest reviews to date: "It's got its share of modest shortcomings. It's not very innovative -- you've seen all this before in other platformers. The lack of a proper widescreen mode is downright annoying. And the core video game is over a little too quickly for my liking. But, you know, it's still a really fun experience thanks to excellent control and fantastic level designs, not to mention a beautiful visual presentation."
  • Eurogamer (70%) noted that the title didn't measure up to Nintendo's rich tapestry of platform video games: "A video game which is good, but not great, and certainly not up to the standard of Nintendo's best 2D platformers."
  • GamePro (80%) mentions the "c" word, as dreaded by most blog-reading types: "Despite its simplistic gameplay, the video game is still worth playin, especially for the casual Wii gamer. It's fun, it's simple and it's charming, which pretty much describes most Wii video games that hit big with that audience."
  • Finally, Jeremy Parish of 1UP (58%) heaped scorn on the mustache-twirler's return: "Shake It!'s failure to innovate is particularly infuriating, because it'll only serve to confirm in most people's minds the notion that 2D graphics are synonymous with dated, uninspired video game design [...] the staleness of this video game's action has nothing to do with the visuals and everything to do with the fact that the dizzyingly imaginative designers who helped make those earlier titles so memorable have moved along to the WarioWare and Rhythm Heaven series."

Gallery: Wario Land: Shake It

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  Tue, 23 Sep 2008 00:03:08 +0200

It's been confirmed, that on September 22nd, Mega Man 9 will be put on WiiWare. Wii owners will have the privilege of downloading Mega Man 9 before other console owners. This weekend is already looking better as the day goes along. Monday can't come quick enough (never thought I'd ever be saying that)

More news, is that Proto Man will available to play through DLC. He will cost 200 Wii Points to download. He will have some moves that Mega Man doesn't have; like the ability to slide and charge his blasts. Proto Man will be making his presence known the week of October 2nd.

Proto Man

Mega Man 9 Wii Blog Posts
Mega Man 9 Gets Release Date (Japan)
Top 5 Mega Man Characters
Mega Man 9 News & Release Date

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The ITC (International Trade Commission) has announced that it'll be conducting a probe into the allegations of one Hillcrest Laboratories. Back near the tail end of August, Hillcrest filed a patent infringement suit against Nintendo concerning the motion-sensing aspects of the console. This current report states that Hillcrest claims Nintendo infringed upon 4 different patents. The exact specifics, beyond that, aren't known.

In the worst case scenario, the ITC could ban the Wii from the United States. The last time Nintendo lost a patent infringement suit, they paid $21 million. With the 4 violations, they may win some, they may lose some. If they lose this case, we'd say they're putting up a lot more dough than $21 million, though. Or really smart for not sending us all the Wii stock.

[Via Joystiq]
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  Sun, 21 Sep 2008 00:03:08 +0200
  Sat, 20 Sep 2008 00:03:11 +0200

The more I see for Disaster: Day of Crisis, the more I anxiously await its release. 24 meets global warming, with a japanese style animation; just tell me where to sign up. This latest trailer just adds even more to the hype machine for me.


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