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Wed, 14 May 2008 02:20:00 +0200 This one is from The Funny Times, a national humor publication that has published my stuff since the early 90's. So I love them. They rock.
They tend more toward social/political humor so there are various politicians' bodies and heads you can match up. Very entertaining! http://www.funnytimes.com/playground/ Wed, 14 May 2008 02:15:00 +0200 One of my students showed me a comic he had made with this. It's pretty fun!
I think one of the benefits of using it is that it makes you think about all the various things that make up a comic - characters, speech, backgrounds, etc. -- and also asks you to decide how many frames you want to use. These can be kind of stumbling blocks for a kid just trying out cartooning, so this is a nice way to experiment. I also like the way the backgrounds introduce a horizon line so you can experiment with making things look closer and farther away. http://www.readwritethink.org/materials/comic/ Fri, 09 May 2008 22:55:00 +0200 ![]() I'm reading a really interesting book right now called "The Ten-Cent Plague: The Great Comic Book Scare and How It Changed America." I haven't finished it, but I'm at the part where kids in schools are burning piles of comic books. It's all about how comic books got accused of fomenting all sorts of misdeeds in the nation's youth in the middle of the last century. And while reading this, something occurred to me: media is like food. I love media. I love movies, and TV shows, and books, and radio, and DVDs, and the Internet. And I would argue that just about everybody likes food. Problem is, there's food that's good for you and there's food that's bad for you. We expend enormous amounts of energy teaching our kids how to eat. What to eat, how much, what not to eat, Sesame Street songs about "any time foods" vs. "sometime foods,"... etc. Sometimes this gets to the point of encouraging the opposite of what we want in eating behavior when we try too hard or treat food like a reward. Well, media is the same way. There are things that are appropriate for different ages. There are things that one kid likes and that terrify another kid. But most of all, we have to learn how to be consumers of media the same way we learn to consume food. Not all of it is good, and you need some basic judgment to know what you are dealing with. To help with this, I recommend this website: Commonsense Media. It's a place where you can get reviews of new movies, find out what's going on with pop culture, and just be a savvy consumer so you can teach your kids to do the same. It's just plain dumb to think burning piles of comic books, or records, or whatever is going to solve anything. The minute you tell one person what can or cannot be said, that's a crack in our free society. But you can be smart about media "nutrition" and help kids have a healthy relationship with it all. Tue, 06 May 2008 22:04:00 +0200 ![]() This picture shows a bunch of paintings of the same subject: a rose. What's cool here is that each painting is made using some different kind of "brush." The artist (who is 6) first made the one in the lower row, second from right, using a brush. She wasn't happy with that one for some reason, so I asked her, "What don't you like about it?" She said she didn't like the shape of the flower. So I suggested, "Why don't you try painting it again using something different?" This touched off a process that resulted in a pile of paintings, each one interesting and fun in its own way. She painted with a rubber band, a Lego, a leaf, a rose petal, her finger, a piece of cloth, a crumpled up piece of paper... and that really abstract one was made with one of those pens that wraps around into a bracelet. Sometimes painting or drawing with something other than a brush or pencil can take the artist one step away from being too critical of the outcome. Working with weird stuff is fun in and of itself, and it frees the artist up and quiets criticism. I also love the way the basic rose shape gets repeated over and over. And she reinterpreted it a bit with each new "brush." The key things here I think are keeping the subject simple, and allowing strange things to be used as a brush. Oh, and using washable paint. Fri, 02 May 2008 19:09:00 +0200 ![]() This site is just full of projects that you can print out and make. Her artwork is fabulous, but what's also cool is that the projects are formatted so that you can print them out and add your own touches. I like the little tiny books, for example. Enjoy! Fri, 02 May 2008 17:22:00 +0200 I think restaurants are on to something. Now, being a person with kids means I eat at a lot of restaurants that hand out crayons when you sit down. Sometimes they also give you a puzzle, or a maze, and sometimes the kids' menu is in there somewhere. But the expectation is, there's gonna be drawing during dinner.
Even when we go to the nice restaurants, if they've got paper placemats, those are going to be drawn on. I'll pull out pencils and let the kids go for it. Well, we've adopted this habit at home, too. We keep a cup of pencils or a package of pens on the table pretty much all the time. I used to think it was because I was really bad at getting the table cleared before dinner - now I realize that I'm doing that on purpose. Having paper and pencils available is soothing. It accommodates the desire to just sit and make marks. I know many people like there to be a certain decorum at the table, and we do expect people to say "please" and sit on their chairs in between squirming. But I find this blending of drawing and eating to be really interesting on a lot of levels. I hear from parents of older kids that it's easier to have a conversation with their child when he or she slightly distracted - maybe the TV is on, or you're driving somewhere - anything that is not a full-frontal conversation assault. Sometimes thoughts flow more smoothly with my younger kids, too, when they have a pencil in their hand. We can talk about their day, or ask questions, and it's a little less stressful. I haven't done clinical studies here, I'm just offering an observation. Maybe that's why all those old master painters did so many pictures of food. Wed, 30 Apr 2008 20:03:00 +0200 This is by a group called Improv Everywhere. In it, they have a bunch of people freeze in place at Grand Central Station in New York, and then continue as if nothing happened. I love this sort of thing because it jolts us out of our daily routine. In New York, this sort of thing probably doesn't phase people much. But look at all those people bustling about their daily business, suddenly stopping to wonder what's going on. I think this is a great example of unleashing the creative beast. (This video is kid-friendly. If you are a kid, and you click to YouTube from here, you better have the permission of your parents!) Fri, 25 Apr 2008 19:17:00 +0200 ![]() These days, the way you justify something in education is you show it improves test scores. So, for art to be valuable, it has to make kids better at math. Or reading. Or make them whizzes at multiple choice. In short, for art to be good for you, it has to make you better at NON-art things. Huh? What a bunch of poop. Fortunately, there are great folks like The Wallace Foundation who make big documents proving that all to be hogwash. Since it's not likely you'll read a 104-page foundation report anytime soon, I'll summarize a really great one called "Gifts of the Muse - Reframing the Debate about the Benefits of the Arts." What it says is: The arts benefit us in a whole spectrum of ways, and we're ignoring a lot of it to our own detriment because we're hung up on test scores and economic growth... which make up only a tiny sliver of life experience. Here's more of the spectrum: - The arts create social bonds. We externalize our thoughts and feelings by making and looking at art and media. We tell people what is inside our heads and hearts. - The arts create communal meaning. We get a shared vocabulary for our experiences. Napoleon Dynamite is a great example. So is Star Wars. So is Knuffle Bunny. - The arts build a capacity for empathy. We see other people expressing themselves, and we are encouraged to do it too. We react to other people's art and we experience having others interpret our own ideas. - The arts make you take responsibility for your actions. You make something, you decide if it's what you wanted, you start over or you turn it into something else. Nobody can decide this for you. That's the super-short version. But I love the way they've framed it. Culture is not made out of money or test scores or college admissions. It's made out of shared experience and self-expression. Yay for the Wallace Foundation! Thu, 24 Apr 2008 20:29:00 +0200 ![]() Alright, we're to the last part of the funky diagram. Here's the last post I did on it, in case you didn't memorize it.... Anyway, the last part is How To Communicate To Others. This might be the touchiest part of being a young person making pictures, because it seems like so often people don't see your work exactly as you would like them to. When kids are Kindergarten age, they are storytellers. They love to draw and talk at the same time, and they don't mind if you ask what things are. But later, this isn't so easy. Because if you ask what something is, then it means that you can't tell by looking at it. And if you can't tell by looking at it, there must be something wrong with the drawing. Hm. This is such an important point. Because when we read a book, we create that book's story inside our own heads. And no two people create the exact same story. Even when we see a movie, we all take different things away from it. And, so much of what we see every day is designed to get us to think a certain way - billboards, advertisements, television shows - they are all meant to communicate something. When we draw, it's very personal. So, having someone misinterpret or make fun of your drawing is the same as making you invisible or picking on you. So the key is, when you see someone drawing, to simply look and react and encourage. Because this can mean the difference between a child continuing to draw and develop those brain cells and putting down the pencil for good. Here are good things to say to a kid, whether it's your kid or your friend or your friend's kid, about his or her drawings: "It looks like you put a lot of thought and work into that." "I like this part. Can you tell me more about it?" "What is going on here?" "How did you decide to draw it that way?" Things that are not so good to say include sentences that start with "That reminds me of..." or "I like your horse!" (When it's really a dog). So don't talk yourself into a corner by trying to tell what the drawing is. Let the artist take care of that. Tue, 22 Apr 2008 21:04:00 +0200 ![]() Happy Earth Day! We've all seen kids' eyes light up when presented with a new box of crayons or pens that they haven't tried before. And while I do think that we do an awfully good job of training people to want new things in our society (see my last post on "The Story of Stuff"), I think that this goes a little deeper - kids are naturally drawn to new things to try and to manipulate. And one of the best places to get that sort of thing is... outside! (I know, you thought I was going to say Target.) Seriously... the outdoors is full of stuff to pick up, manipulate, throw, and draw with. It's like a giant box of art supplies. A sandy beach is a fabulous blank sheet. And it gets erased automatically! And dirt is great too. And sticks and rocks can be used to make just about anything. So next time you're looking for a new medium to use, maybe put off getting yet another set of pens or Play-Doh. Just try going outside. Tue, 22 Apr 2008 00:44:00 +0200 ![]() I just finished watching this 20 minute presentation on "The Story of Stuff." It does a great job explaining where all our consumer stuff comes from, and why it happens that way. I think many kids can absorb this information -- mainly because it's supported with really simple, straightforward animation. In fact, it's so simple most people could probably draw most of the figures themselves. So, watch this with your family - both for the information in it, and for the simple style that's used to show the information. You don't have to be Pixar to make great animation or to use animation to tell a great story. Sun, 20 Apr 2008 06:39:00 +0200 ![]() If you've spent any time at all around kids drawing, you may notice that there is a whole lot of, well, violence going on. Even the littlest ones will say, "See, this one's on fire, and this one blew that one up, and that's the flames coming out..." or whatever. Things explode, people end up dead, there are bombs, and fires, and all sorts of destructive events. I think that this stuff comes from the same part of your brain that contains slapstick humor, the part that tells you that falling on your butt or hitting yourself in the head (or better yet, hitting someone else in the head) is funny. And, I'm going to think about it more, but I'm guessing that these are really really short stories. They have a beginning, a middle and an end. Something bad happens, then something blows up, then someone dies. Or their head comes off. It's a great way to get a reaction from your audience too. Because if you're like me you end up saying things like, "Wow, that's a bummer for that guy." And this is satisfying when you get a reaction. It's also satisfying to show big things happening, and destruction does that really well. So, I don't worry about it too much. I mean, if a kid is doing a diagram on how he's going to destroy someone in particular, or seems upset, that's different. But the blam-o slapstick stuff is okay. Shoot, that's the old Warner Bros. cartoons. Thu, 17 Apr 2008 20:02:00 +0200 This is kind of painful to watch but it's spot-on. Take a look at the video.
Then, look at the facts page too. Read the whole thing, it's all really good. And let me say, this is a good time to acknowledge - again - the efforts of great public school teachers to take what they've got to work with and make something of it - year after year. Send this to everyone you know. This is why I am teaching. And as an independent teacher, I work in lots of different settings - and see the synapses fire off in all kinds of kids. Not just the stereotypical "artsy" ones, but all of them. Different ages, different abilities, different personalities. The best education teaches kids how to learn. THAT is what you take with you. Mon, 14 Apr 2008 19:38:00 +0200 This book has been around for a very long time. It's a great book for showing how drawing involves a simple set of skills and it lets you try and practice each one individually. You can get this at Amazon too, and it also has a workbook if you're into putting all your stuff in a fancy workbook. But paper works fine too.Betty Edwards likes to take adult learners and teach them how to make "good" drawings, which can seem a little like a gimmick. But it's not - she's really interested in helping people reach new areas of their minds. I think that's the best thing about her book: it emphasizes the "right brain" state of drawing, where you stop being verbal and go into a mode of creating visually. I see this with students all the time, and I adapt my materials and activities to help it happen. Again, if you're one of my students, I can loan this to you... Mon, 14 Apr 2008 19:18:00 +0200 ![]() Scott McCloud has written a number of books on making comics, but his best one remains this one: "Understanding Comics: The Invisible Art." It's a really nice explanation of how a comic gets put together and why it works. You can get it on Amazon. Or, if you're one of my students, I can loan you my copy - if you give it back... Thu, 10 Apr 2008 21:26:00 +0200 ![]() Here's something fun to do online. It's a coloring book based on the work of Keith Haring. One note - you do have to double-click to select/deselect things. But once you get the hang of it, it's big fun. Keith Haring got famous doing graffiti in the subways of New York. May 4th of this year would have been his 50th birthday, had he not died at age 31 from AIDS. Here's a bio. And, there's more! The Haring Kids site is good for the younger set, which is good, since some of his subject matter can be kind of adult in nature. But this site is cool. Enjoy! Wed, 09 Apr 2008 20:29:00 +0200 Alrighty then, we're on to Part 3 of the Diagram. As a refresher, it looks like this:
![]() Part 3 is terribly, terribly important because it is all about experiments and surprises. These days it seems all we want is the RIGHT answer. We want to be RIGHT all the time. Kids in school are supposed to learn to do things right so they can pass tests. Problem is, often there is more than one way to be right, or the right answer doesn't become clear immediately. I worry that this has become too all-or-nothing. Galileo didn't do everything perfectly the first time. A lot of Leonardo's inventions were kind of weird. The lightbulb, the computer, recorded sound - nothing came without lots of experiments. In fact, here's an article about the earliest known experiment in recording sound that just got discovered. It is really cool. I've watched a lot of kids have a really love/hate relationship with the eraser end of their pencil. In fact, when the eraser gets involved, most of the time that kid is not too happy. In fact, I've worked with a class for an hour or more only to find that one or two kids still have blank sheets because they've drawn - and then erased - any number of drawings. Here are a couple reasons why: 1. The eraser sometimes means failure. You didn't draw it right, so you have to erase. Only people who mess up HAVE to erase. 2. The eraser is being used to obliterate a "bad" drawing. You must wipe the whole thing off the paper so it never happened. Thinking on your feet means being willing to experiment and to be surprised. An eraser can be used to make smudges, or to draw in reverse on a white board. They can also be stuffed into pencil sharpeners, but that's a different story. So, I try to get kids to think before they erase. Can you set the drawing aside and come back to it? What's the real reason for erasing? At least by asking you can find out more about how you feel about what you're drawing -- good or bad. Sat, 05 Apr 2008 20:43:00 +0200 ![]() Continuing on the idea of Discovering Answers, I know I just said that things with screens are passive. Which they are. That said, the Internet is a wonderful source of inspiration. You can find out a lot about what kinds of art you really like, then you can take an artist and look him or her up on Wikipedia or Google and learn even more. (Note to Parents: Some art sites have, er, "interesting" content on them. Depends on your own sensibilities. But I'd recommend keeping an eye on what kids are searching or what links they are following. Or, search with them. The searches I recommend below came up with content that looked okay.) And, a wonderful place to see tons of inspiring stuff is Flickr. There is much more on Flickr than just photos. Many, many artists put their stuff on there. (I do, too!) Try typing these things into the search box at the top of the home page (the one that says "Search Everyone's Photos"): "drawing" "oil painting" "etch a sketch" "sharpie" "illustration" I also recommend this group pool on Flickr - called Moleskinerie. Moleskines are little notebooks that many creative people carry around with them everywhere. There is a lot of really cool stuff drawn in these books. I have piles of these things. Mine are nowhere near as attractive as some of the things you will see here. So much great stuff to look at! Fri, 04 Apr 2008 17:44:00 +0200 Okay, getting back to the diagram (if you need a refresher, I introduce it here.)
Part 1 was, How to Ask Good Questions. Now, here's Part 2: How to Discover Answers. I had a good chance to consider this on my recent trip to the coast, because we were totally throwing rocks and running around in sand and checking out stinky tide pools. We were ACTIVELY engaged in our surroundings. Things with screens (TVs, DVDs, games, phones, etc.) are primarily PASSIVE. Look, I used to work in the game industry, so I've played lots and lots of video games. And video games, even with role-playing and all of it, are passive things. No matter what you do, you are reacting to the design of the game. You have to figure out how to get around, how to accomplish things, and all of that. There is hope - Wii games, for example. And Second Life. But you're still... consuming what someone else has set up. Someone else imagined it first. To really Discover Answers, you need to be in the driver's seat. You need all your different types of senses and brain cells. When you draw, it's you, and your pencil. When you look at something, you have to decide how you're going to look at it. Is it something you can pick up and move around? Do you need to move yourself around to get a better look? Or is it inside your head? Can you move it around in there to get a better look at it? When you go to start drawing, you have to decide what materials you are going to use. Do you need mooshy pastels, or sharp crayons, or a big felt-tip pen? Or are you just using whatever is handy at the moment? Discovering Answers means being willing to be surprised, and being ready to see a whole lot of different ideas. Often the best answers come from somewhere that is unexpected. After all, isn't that what research is all about? If you already knew everything, you would never have to look anything up. These days it is really easy to mistake data for information. Data is stuff you can display on a screen or look up in a database. Data is what you get when you search on Google or Wikipedia. It can be really helpful, but it is only part of the story. When you are going to draw something, what you need is information. You need to know all about something, like how it makes you feel or what it's like at different times of day. Drawing is expressing your feelings and your imagination. You can't get that off a screen, it has to come from your experience. So, Discovering Answers means you have to be ready and willing to pay attention to your world and to experience it as the messy, surprising place that it is -- not something neatly designed for a screen. Thu, 03 Apr 2008 01:22:00 +0200 Fri, 28 Mar 2008 17:49:00 +0100 When my daughter was about 1 1/2 years old, we took her to a Marc Chagall exhibit in San Francisco. She just ate it up. Her dad carried her from painting to painting, and she kept saying, "nother one." "nother one." We still read the catalog from that exhibit as if it were a story book. I think Chagall's art is especially well-suited to young viewers, because it has such a storytelling quality to it. The figures are recognizable and magical at the same time. In fact, Chagall created etchings of stories like Aesop's fables. While some of his subject matter can be pretty dark, everything he made has this magical realism to it. Kids are kind of natural magical realists, since they travel back and forth so much between their imaginations and their surroundings. So, if you get a chance, show a child some Chagall. You can read about him on Wikipedia, or you can see a lot of his paintings here too. And this is also a nice gallery of his work as well. Thu, 27 Mar 2008 21:44:00 +0100 ![]() I love this. It only shows exactly what it needs to tell the story. And it looks like, at least initially, the Earthling is friendly to the alien visitor. Those empty squares make me really wonder what happens next. What do you think? Tue, 25 Mar 2008 21:53:00 +0100 As I mention in my previous post, asking good questions means changing your perspective, and seeing something in a fresh way to get your imagination moving.
For example, cognitive psychologist Abigail Housen and museum educator Philip Yenawine developed something called Visual Thinking Strategies (VTS). This is a very simple way of looking at art and asking questions about what you see. It reveals a lot about how different people can look at the same thing and have different reactions. You can learn more about it here. While VTS is aimed mainly at art in museums, I'd like to take it a step further and use it to look at advertisements. We are so covered in media and messages and SELLING these days it's hard to know where one ad starts and another one stops. And to me, teaching about art also means teaching about how to look at all the stuff that comes into our field of view with smart, savvy eyeballs. So, here's something to try. Grab a magazine, and turn to an advertisement. Now, answer these questions: 1. What is going on in this ad? 2. What do you see that makes you say that? 3. What else do you see? 4. Go back to #1 and repeat. Keep at it until you feel like you've given the ad the once-over. Now that you've taken a really good look at the ad, you can try these questions from Common Sense Media: 1. Who made this ad? 2. Who did they make it for? 3. How does it get your attention (sizes of things, colors, pictures etc.)? 4. What is the message of the ad? 5. How does it communicate the message (pictures, words, celebrities, etc.)? Asking good questions can turn you from a passive consumer to a smart, savvy, creative thinker and problem solver. A couple of pointers: - There are no right answers to the questions above - it's all about revealing what people see. - Little kids will come up with really random answers to these sometimes! This can be great fun - and very enlightening as to how our ad-saturated world really looks to them. - If you have more than one person looking, be sure to notice that everyone has their own answers and that's okay too. Mon, 24 Mar 2008 17:58:00 +0100 I said I would offer some background on my 4-step diagram that helps me design activities and art lessons. The steps are:
1. How to ask good questions 2. How to discover answers 3. How to think on your feet 4. How to communicate to others Let's start with the first one: How to ask good questions. Every great discovery starts with good questions, new questions, risky questions that haven't been asked before. To really see something, you have to be willing to ask questions that you are not used to. Try this exercise in looking without drawing: - Find a really boring object. Maybe a chair, or a box, or a pencil. Anything will do. - Put it in front of you. - Now, look at its shape. Let your eyes follow its outline. Stare at it long enough that it stops being a chair, or a phone, or a piece of paper and starts just being a blob in front of you. - As your eyes follow the outline, you'll notice something. That outline has nothing to do with the shape of the object that you might have in your head. For example: a chair might make you think of a square with legs under it. But when you outline a chair with your eyes, all you'll see is a place where it goes up, then maybe to the right, then maybe at an angle, then back to the left... not very chair-like at all. What just happened? You opened up a whole world of questions about an ordinary object. Questions that weren't there before. Like, what is it really shaped like? How does its outline go? What shapes make up this object? How does it relate to the space around it? This what I mean by asking good questions. To ask good questions, you have to change your perspective. When you see something in a new way, it becomes a new thing. In the case of visual arts, you get past the symbols you may have in your head ("chair," "pencil," "paper,") and really start to break an object down into just its shape. If you're feeling ambitious, you can take a piece of paper and a pencil and start outlining that shape on your paper. You'll be amazed at how accurate your outline can be, when you are not trying to draw the "symbol" of a chair and you are just following exactly what's in front of you. But you don't have to draw the shape to change your perspective. Thu, 20 Mar 2008 18:09:00 +0100 Recently I worked with the whole first grade (4 classes) at my daughter's school to draw a mural of the lifecycle of a trout. I am very thankful to the teachers for asking me to do this! We did it in four sections, one for each class. Groups of 4 to 5 kids worked on it at a time. I kept it folded so each class could only see their own section, so they wouldn't try too hard to make it look like someone else's section. I drew the outlines of the mural, like a giant coloring book. The science teacher was kind enough to sketch out what went where, so I wouldn't get busted by the kids for getting it wrong. Then, we colored it using big fat crayons. Here's a closer look: I left a lot of blank space so the kids could add fish, whales, plants, birds or other species. We also have lots and lots of suns. I had each child sign his or her name, so they would see it up there when this got displayed. I asked that each child color an area of the mural, rather than going all over the place, so that there would be space left for the kids whose turns were later. Some kids picked one thing and colored it, some went all over the place and scribbled madly, some went around perfecting other work, and some just wanted to make stripes with each color of crayon regardless of what the picture looked like. I did a fair amount of prompting like, "That label there needs some color. Can you make it look fabulous?" or, "We could use some more plants." I didn't want them to feel like they were "messing up" the drawing by coloring on it. Inevitably, someone colors on someone else's work or gets in someone else's way. I dealt with this by gently moving the kids so they were all the way around the outside of the picture and making specific suggestions for what they could color to keep them focused. These types of collaborative projects are great because when they are done, the kids can see that they helped make something really big and colorful. They also reveal all sorts of personality types while letting each one make a contribution. The most interesting challenge here was to provide just enough coloring-book-like structure that the kids could really go to town, without getting frustrated and while adding the things that they were comfortable adding. |
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