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About two weeks ago I had the pleasure of speaking at MIT's Zones of Emergency. Like at previous occasions I tremendously enjoyed discussions there; what an inspiring intellectual community.
| View |There Beth Coleman followed up on my talk: Media professor Trebor Scholz gave a talk at MIT last week on Free Cooperation, discussing the ways in which we participate freely in data mining platforms (such as Google and Face Book) and what if means to give free labor to giant commercial enterprises. Trebor Scholz: Why do people congregate in very large numbers in very few places? People want to be where other people are. I learn from my friends on Facebook (FB) through the newsfeed and from my network on Del.icio.us. Knowledge is created among us, laterally. D. Weinberger calls it the Daily We. I can see what my FB friends (people whom I met at conferences or with whom I am otherwise acquainted) bookmark, read, which events they put on, and which groups they associate themselves with. I'm certainly not alone-- these reasons motivate many of the 70 million people who are on Facebook. Business plans for startups are based on a very low threshold for participation, uploading is made very easy. People contribute videos, blog entries, wall posts, bookmarks, status updates, and photos but none of this material can be exported. An active user becomes more valuable over time, not unlike a bottle of wine in the wine cellar. All those “friends” with whom we reconnect, sometimes after quite some time, and all those media and texts are literally locked up. Try to delete Flickr photos (you’ll have to go one by one; try that with the 2 GB that you just uploaded). Or, try deleting your Facebook (FB) account. You can't. Attempt to export blog entries on MySpace or photos on Facebook. Not accidentally, the export option does not exist. Groups are locked up in these social milieus. Weak-tie-communities are entrapped; it's a corporate confiscation of attention, creativity, and time. Steve Chen, co-founder of Youtube understands how much he owes the "community" when he thanks Youtube users shortly after being acquired by Google for $1.6 billion. Chen: “Thanks to everyone of you guys that have been contributing to YouTube, to the community. We would not be anywhere close to where we are without the help of this community.” Within three years the site had achieved popularity and that user community directly translated into Google stocks. Users who "flirt" with a given site are attracted by the wealth of user-submitted content. Bigger is better. It's the network effect: the more people use a technology, the more valuable it becomes. Fax machines don’t get you very far if only 5 people use them. Equally, you'll not reconnect with your high school sweetheart on an obscure startup social networking site. You will also not find many photos with an uncommon tag on a photo site other than Flickr. User-submitted content makes these sites so attractive. The top ten site of the Web share 40% of all web traffic (sina.com, baidu.com, yahoo.com, msn.com, google.com, youtube.com, myspace.com, live.com, orkut.com, qq.com). These sites disproportionally control the networked public sphere because of the user-submitted content, which makes their social milieus so intensely engaging. Yochai Benkler refers to this mass-media-like constellation of media monopoly as the "Berlusconi Effect." The democratizing effects that Benkler described in Wealth of Networks in 1995 have little to do with user-generated content. He focuses on the remaining 60% web traffic made up in part of blogs that spread reports showing the shortcoming of Diebold's voting machines. I think that Benkler's sometimes criticized utopian enthusiasm for peer production is justified when it comes to initiatives like Wikipedia or even Google Adsense that allows individuals to supplement their income. Sure, there are endless alternatives to the MyTubes and YouSpaces of the World Wide Computer. But good luck trying to migrate your data and friend lists with you. YouTube is attractive because of those 70,000 uploads a day (and counting). It's very difficult to migrate data to another site. Interoperability is largely an illusion. Users can reconnect with high school friends and those dozens of people would not all move with the potential migrating users. The loss would be significant. My hope is that exportability will become a competitive advantage for Social Web companies. The American site Orkut dominates Brazil and India completely. Canada hearts Facebook. MySpace and FB reign supreme in the United States. How do these sites become the default? Some researchers suggest that it has to do with the colors of the interface or with a celebrity joining the site. (This is not so different to a real estate agency that spreads the news that the R&B singer and songwriter Beyoncé will buy a duplex in a newly erected building.) But then, soon, once a solid number of users is established, the wealth of social life will be the attraction. Good design cannot have much to with it: just look at MySpace and its disastrous interface. Yochai Benkler correctly suggests that "peer production is as efficient and significant for the 21 century as the assembly line was for the 20th century." I also agree with Benkler when he suggests that through peer production "people can do more by and for themselves" but I add that the pleasures of online sociality are exploited. Communities are often deceived and commodified. They are unfairly used as a resource, often without their consent and knowledge. It's a bit like Mark Twain's "Whitewashing the Fence" in Tom Sawyer. Tom tries to motivate the neighborhood boys to paint the fence for him. His friend Ben rejects the offer to paint the fence without pay. Tom responds “What do you call work?” and resumes his whitewashing:“Well, maybe it is, and maybe it ain’t. All I know, is, it suits Tom Sawyer.” “Oh come, now, you don’t mean to let on that you like it?” The brush continued to move. “Like it? Well, I don’t see why I oughtn’t to like it. Does a boy get a chance to whitewash a fence every day?” That put the thing in a new light. Ben stopped nibbling his apple: “Say, Tom, let me whitewash a little.” Online the promise of the free service is subtler than Tom Sawyer's boyish box of manipulating tricks. The surplus attention of people, diverted from television to the Internet, translates into many hours every day spent on social networking sites. (For Myspace that meant an increase in value from $ 583 million in 2005 to $15 billion in 2008.) I disagree with Benkler when he proposes social peace: "The key is managing the marriage of money and nonmoney without making nonmoney feel like a sucker." How can big businesses like NewsCorp can get away with exploiting communities. From a business perspective, the question is how you a company can find people to make a living with. How can they harvest the labor and presence of those millions on Myspace, for example, without making them feel bad? This is also an underlying question for Don Tapscott in Wikinomics when he celebrates that "In Second Life, the consumer actually co–innovates and coproduces the products they consume." (Tapscott and Williams, 2007. Wikinomics, p. 126). Companies like LindenLab, while granting users IP-rights to their creations in the virtual world SecondLife, make profits without providing anything but the technical backbone, the real estate for all this creativity and flying around. The ownership issues of submitted content are handled in favor of the user here. But perhaps that simply shows that the content does not matter so much. Since Howard Rheingold's Electric Minds, companies have learned have learned that user-submitted content is very rarely what makes money. Today, the platform zars realize that it's about attention; it's about time spent in an environment and about the data that can be sucked out of the user clicks. Benkler, Lessig, Sunstein and others are looking at these issues as lawyers. Their contributions are important but they respond to questions that are relevant to the legal community. I approach the issues from the cultural activist perspective. Is centralization avoidable? Is it a new phenomenon? User-submitted or generated content such as book reviews are not new (very much in opposition to what Web 2.0 ideologues wants you to believe). Benkler argues for the Web as a place where ordinary people can find a voice but it is not a novel trend. Personal email was a sneaky and by all means unplanned use of ARPANET. Amazon.com's review submission feature started in 1995 as an early form of self-publishing. The Indian social networking site Sulekha kicked off in 1999. The participatory turn, the shock of the social, and groundswell of sociality online-- whatever you want to call this quantitative leap of participation in web-based social milieus-- it is new. Is the "Berlusconi Effect" avoidable on the Social Web? The history of radio would be a discouraging precedent. From a plethora of individual radio operators, airwave politics made sure that only the highest-paying stations would survive. Debates about net neutrality immediately enter my mind. A two-tiered Internet would be the kiss goodnight for decentralization. But recent news made me hopeful. As it stands now, bloggers like Dailykoz or curated sites like Boingboing still exist and they are A-list sites in terms of traffic. They get a good share of the remaining 60% of traffic and that is worth defending. Web 2.0 is not just a viral term used to describe the broad set of techno-social changes on the Web; it is also a general way of looking at things, an ideology. This ideology is a set of ideas that was proposed by the founder of a large technology publishing house, Tim O’Reilly, in 2004. While some of his propositions are accurate, others, which are suggested (but largely remain untold) have to be discredited. This essay will first trace back the term, situate it, and then make the ahistoricity of this branding effort transparent. "If history is any guide, the democratization promised by Web 2.0 will eventually be succeeded by new monopolies, just as the democratization promised by the personal computer led to an industry dominated by only a few companies. Those companies will have enormous power over our lives -- and may use it for good or ill."Ten days after making this self-effacing statement, the publishing tzar sent a "Cease or Desist" order to a small Irish not-for-profit organization that had planned a half-day symposium with the W-word in its title. Initially, people were mystified about the exact meaning of the concept and O'Reilly's blog essay What is Web 2.0? was supposed to address that problem. In this text, he proposes a versioning of the Web and suggests that we currently experience is version number two. The first (think: old) version of Web is characterized by listing a set of static browser-based applications and components including Ofoto, Brittanica Online, personal websites, sites like evite, broadcast-type publishing, content management systems, and taxonomies. Subsequently, he distinguishes Web 2.0 by associating it with folksonomies (user-generated taxonomies), blogging, wikis, and syndication and more specifically, sites like Flickr, BitTorrent, Napster, Wikipedia, Upcoming.org and Google AdSense. Techniques and technologies include AJAX, API, XML, and RSS. Illustrations of Web 2.0 commonly map an overwhelmingly large number of logos of startups, supposedly demonstrating that the creators have their thumbs right on the pulse of the Internet. These maps are meant to visualize the momentum of this phenomenon, while making the non-familiar user feel intimidated. How new is it really? Tim Berners-Lee, the inventor of the Web, questioned whether one can use the term in any meaningful way, since many of the technologies that make up Web 2.0 have existed since the early days of the Web. The Web, for example, has always been social. Its first incarnation, ARPANET, was rapidly taken over by email exchanges. Blogging, another supposed argument for the novelty of Web 2.0 was some ten years old at the moment of the conception of Web 2.0. Already in 1994, the eccentric Swarthmore student Justin Hall pioneered blogging by using the Web to reveal details of his self-exploration and sexual adventures. In addition, user-generated content did not just suddenly appear in 2004. Forms of self-publishing are as old as Amazon.com, which allowed users to write reviews and consumer guides since its launch in 1995. An additional, often repeated feature of Web 2.0 is that now users have a voice. David Weinberger reminds us that, “NO, back from the very beginning what drove people onto the net was not so that people can shop ... Weblogs and all that have made it way, way easier but the Web has always been about voice and conversation." It is true that a wide spread democratization of news and information is taking place but at the same time, it is corporate social milieus that facilitate most of large-scale sociality. Yochai Benkler writes: "At a more foundational level of collective understanding, the shift from an industrial to a networked information economy increases the extent to which individuals can become active participants in producing their own cultural environment. It opens the possibility of a more critical and reflective culture (130)."On the one hand, Benkler is correct to suggest that online cultures are more participatory but his statement ignores the corporate context to almost all places in which major sociality takes place online. These platforms are not owned by users but they are, conversely, the possession of businesses with the goal of profit. Yochai Benkler also suggests a newly gained autonomy for the individual: "The networked information economy makes individuals better able to do things for and by themselves, and makes them less susceptible to manipulation by others than they were in the mass-media culture. In this sense, the emergence of this new set of technical, economic, social, and institutional relations can increase the relative role that each individual is able to play in authoring his or her own life (130)."The suggestion that there is less manipulation today is partially true but simultaneously it has serious shortcomings. Software architectures of "social software giants" like Yahoo, Google, or NewsCorp are manipulative in their own, perhaps novel ways. NewsCorp, the corporation that also runs FoxNews, deceives MySpace users, with its lack of transparency when it comes to ownership of content and privacy. Also consider the planned introduction of "news feeds" on MySpace. Apart from the undifferentiated claim of democratization there is also the Network Effect on the list of components of Web 2.0. The telephone and later also the fax are only two historical examples of this effect that alludes to the fact that use value of these technologies is increasingly drastically, the more people are using it. The more people own a fax machine, the more sense it makes for the individual to buy this product. In addition, social networking sites (sns) are also hardly new. The first social networking sites, Classmates and Match.com, were founded in 1995. Yet another crucial aspect of the Web 2.0 concept is the separation of content and presentation, which is equally old news. Style sheets, for example, have existed since the 1970s. Traditionally, html coding merged content with form. The introduction of Cascading Style Sheets (CSS) and XML, however, changed that. Cascading Style Sheets (CSS) were developed as a means for creating a consistent approach to providing style information for web documents. The CSS Working Group published CSS as a W3C Recommendation in 1998. "What separates the Web 2.0 from that plain old "web" is the establishment and entrenchment of a hierarchy of power and control. This is not the same control that Microsoft, AOL and other closed system/walled garden companies tried unsuccessfully to push upon internet users. Power in the Web 2.0 age comes not from controlling the whole system, but in controlling the connections in a larger network of systems. It is the power of those who create not open systems, but semi-open systems, the power of API writers, network builders and standard definers."Many tasks can now be "out-sourced" to the users who can create in "self-service" mode. The business world introduced the term "crowdsourcing" for an entrepreneurial model "in which a company or institution takes a job traditionally performed by a designated agent (usually an employee) and outsources it to an undefined, generally large group of people in the form of an open call over the Internet. The work is compensated with little or no pay in most cases," as Wikipedia puts it. The Web 2.0 ideology describes the user experience as "free," convenient, rich, and pleasurable, which makes it easy for users to forget that their "life labor" creates monetary value. Services lure users with the promise of a free service, which is by no means free when one observes the surplus created inthese environments. Web 2.0 makes people easier to use; companies like Amazon and Ebay aimed to make use of their users from the very beginning. A detailed analysis of the dynamics of labor is not the topic of this essay. Users can re-use and remix existing content. Web 2.0 ideologist Don Tapscott in his book "Wikinomics" talks a lot about relinquishing control and about openness, trust and authenticity. Wikipedia goes largely along when it defines Web 2.0 as "a social phenomenon referring to an approach to creating and distributing Web content itself, characterized by open communication, decentralization of authority, freedom to share and re-use." But while the Web 2.0 ideology claims openness and the end of walled gardens, the reality looks radically different. The versioning of the Web, this false assertion of novelty, has become a placeholder for the 2.0 ideology that has caught on in many areas that do not have an obvious linkage to the Internet. Below, see in brackets the Google search results for the mentioned terms (July 11, 2007). Beyond Love 2.0 (48 700), there are many other examples: Copyright 2.0 (94 900) Networked publics share content through Creative Commons Licenses. Business 2.0 (1 930 000) Users/Creators are meant to blur seamlessly into businesses. Identity 2.0 (330 000) Our identity and knowledge is now shaped socially, it is in between us, in the small circle of our friends. Author 2.0 (76 600) Large-scale literary experiments are now possible, allowing very many people to jointly write a novel, for example. Science 2.0 (349 000) Distributed citizen science has many examples today. Cornell University's extensive bird watching site collects data from citizens on a scale that has not been possible before. Travel 2.0 ( 247 000) Users jointly create travel guides. Law 2.0 (39 700) The government of New-Zealand put their penal law online, for citizens to edit. To sum up, the Web 2.0 ideology is characterized by the ahistorical promise of radical novelty, openness, increased democracy, worship of the creative amateur, the power of the many ("collective intelligence" and "crowd sourcing"), the promise of a "free service," the claim of the end of hierarchies, the relinquishing of (corporate) control, the separation of form and content and therefore the possibility of the mobility of data, the switch from desktop applications to web apps, the web as platform, a new scale of participation, and a significantly more convenient and rich user experience. What sounds like 1960's counter culture rebellion, against control and authority, is far from it. It is hard not to think of Richard Barbrook's Californian Ideology, the "bizarre fusion of the cultural bohemianism of San Francisco with the hi-tech industries of Silicon Valley." Web 2.0 ideologues use the language of rebellion, anarchy and horizontal structures but their core values do not support the goal of the Internet as a common good.
The director shaped the character of the Stasi officer and sought a human balance. The historical example that is given, however, is in and of itself not balanced.
According to Wikipedia, Class Struggle is the world's first Marxist board game. On the cover Karl Marx and one of the Rockefellers are arm wrestling. Class struggle is great fun for the entire family with each player representing a class (capitalists, workers, professionals, students) as individuals are not the real players in capitalist societies. The goal of the game is to teach people how capitalism really works. The elaborate rules are online and include the possibility of nuclear war:
"Together with your fellow workers, you have occupied your factory and locked your boss in the toilet. Capitalists miss 2 turns at the dice.” You can buy the game on Craigslist for an exploitative $65 or on ebay for $9.99.
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