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AstroMenace version 1.2 build 80115 has been released.

Cahges:

  • Windows version: the protection system has been updated.
  • Minor fixes and improvements.
  •  
    AstroMenace version 1.2 build 80115 has been released.

    Cahges:

  • Windows version: the protection system has been updated.
  • Minor fixes and improvements.
  • AstroMenace version 1.2 build 71105 has been released.

    Cahges:

  • English version: mistypes in the text have been corrected.
  • Windows version: the protection system has been updated.
  • The warning display feature revealing the non-effectiveness of some systems in the arcade mode has been changed.
  • The bug of improper energetic mines redrawing has been fixed (Mission 11).
  • Windows version: Installer has been updated.
  • Minor bugs have been fixed and some necessary changes performed.
  • AstroMenace version 1.2 build 70914 has been released.

    Cahges:

  • Availability of all resolutions supported by the user's graphics card, including non-standard ones.
  • All settings are now stored in an XML file.
  • Added an ability to select a joystick (by editing the settings file) if several joysticks are connected.
  • Added an ability to change the keyboard layout (by editing the settings file) regardless of the selected in-game language.
  • New version of VFS (virtual file system). The data file has been reduced, which resulted in a slight decrease of the game loading time.
  • The missile lock notification has been changed. The voice is now played only once. A text notification has been added.
  • Settings menu changed. Added an ability to specify the aspect ratio.
  • Minor changes of the sound output in the game menu.
  • 2D graphics rendering mechanism has been improved. Optimization of texture rendering has been added.
  • Sound processing and output have been moved to a separate thread during the loading process.
  • Changes in ship controls for the standard aspect ratio.
  • All game missions have been modified for widescreen resolutions.
  • Added an ability to enable/disable VBO usage by editing settings files.
  • Shader processing for rendering 3D objects has been improved. Shader manager added.
  • Rendering of static stars has been optimized. When GLSL shaders are enabled, all calculations are performed by the GPU.
  • Rendering of 3D objects has been optimized for graphic cards supporting OpenGL 1.5 and above.
  • Explosion physics calculations have been improved.
  • All 3D models have been modified, all mathematical transformations in the model loading code have been removed.
  • VBO creation has been moved to the 3D model loading process (before it was generated after the first call during the game process).
  • The explosion code for space and land objects has been improved.
  • The texture priority manager is off by default. You can enable it by editing the ForceTexturesPriorManager option in the settings file.
  • Optimized the rendering mechanism for models using multi-texturing when GLSL shaders are enabled. Vertex data is 32 bytes now.
  • When GLSL shaders are enabled, all calculations of explosion physics are performed by the GPU, VBO is used if possible.
  • Improvements in resource manager during mission restarting.
  • Added an ability not to unload/load data during each game-menu and menu-game switching for graphic cards with 128+ MB of video memory. The mode is enabled by editing the EqualOrMore128MBVideoRAM option in the settings file.
  • Added hardware Mip Map texture levels generation capabilities for video cards supporting SGIS_generate_mipmap OpenGL extension.
  • Added an ability to specify the Mip Map texture levels generation method (software of hardware). This can be set in the HardwareMipMapGeneration option of the settings file.
  • RAM management has been improved. RAM usage has been decreased.
  • Added the dependency of the object rendering quality, distance to the camera and the number of light sources affecting the object. Simplified rendering for distant objects has been implemented.
  • To increase the performance rate when the GLSL is enabled, per-vertex lighting instead of per-pixel lighting is used for objects that are parts of the base and planets.
  • The detection supported by a video card shader model has been implemented.
  • 3D models drawing has been optimized for video cards that do not support OpenGL version 1.5 or higher.
  • Now it is possible to disable the movement of the game camera in case of the standard aspect ratio of the screen in the settings file (the CameraModeWithStandardAspectRation option).
  • The bug in displaying the list of missions has been fixed.
  • The bug in calculating the damage from a shock wave produced by torpedoes and bombs has been fixed.
  • Instead of the Shipyard menu, the Weaponry menu is displayed between the mission selection menu and the game start by default.
  • When you pause the game and open the menu during the game (the windowed mode), the system cursor is unlocked.
  • Windows version: libSDL has been upgraded to version 1.2.12
  • AstroMenace version 1.2 build 70707 has been released.

    Cahges:

  • Availability of all resolutions supported by the user's graphics card, including non-standard ones.
  • All settings are now stored in an XML file.
  • Added an ability to select a joystick (by editing the settings file) if several joysticks are connected.
  • Added an ability to change the keyboard layout (by editing the settings file) regardless of the selected in-game language.
  • New version of VFS (virtual file system). The data file has been reduced, which resulted in a slight decrease of the game loading time.
  • The missile lock notification has been changed. The voice is now played only once. A text notification has been added.
  • Settings menu changed. Added an ability to specify the aspect ratio.
  • Minor changes of the sound output in the game menu.
  • 2D graphics rendering mechanism has been improved. Optimization of texture rendering has been added.
  • Sound processing and output have been moved to a separate thread during the loading process.
  • Changes in ship controls for the standard aspect ratio.
  • All game missions have been modified for widescreen resolutions.
  • Added an ability to enable/disable VBO usage by editing settings files.
  • Shader processing for rendering 3D objects has been improved. Shader manager added.
  • Rendering of static stars has been optimized. When GLSL shaders are enabled, all calculations are performed by the GPU.
  • Rendering of 3D objects has been optimized for graphic cards supporting OpenGL 1.5 and above.
  • Explosion physics calculations have been improved.
  • All 3D models have been modified, all mathematical transformations in the model loading code have been removed.
  • VBO creation has been moved to the 3D model loading process (before it was generated after the first call during the game process).
  • The explosion code for space and land objects has been improved.
  • The texture priority manager is off by default. You can enable it by editing the ForceTexturesPriorManager option in the settings file.
  • Optimized the rendering mechanism for models using multi-texturing when GLSL shaders are enabled. Vertex data is 32 bytes now.
  • When GLSL shaders are enabled, all calculations of explosion physics are performed by the GPU, VBO is used if possible.
  • Improvements in resource manager during mission restarting.
  • Added an ability not to unload/load data during each game-menu and menu-game switching for graphic cards with 128+ MB of video memory. The mode is enabled by editing the EqualOrMore128MBVideoRAM option in the settings file.
  • Added hardware Mip Map texture levels generation capabilities for video cards supporting SGIS_generate_mipmap OpenGL extension.
  • Added an ability to specify the Mip Map texture levels generation method (software of hardware). This can be set in the HardwareMipMapGeneration option of the settings file.
  • RAM management has been improved. RAM usage has been decreased.
  • Added the dependency of the object rendering quality, distance to the camera and the number of light sources affecting the object. Simplified rendering for distant objects has been implemented.
  • AstroMenace version 1.1 build 70707 has been released.

    Cahges:

  • Linux version: improvements in the random number generation code.
  • Changed land objects targeting after the player’s ship is destroyed.
  • Minor changes in the settings menu (rendering of anisotropic filtering settings button).
  • The internal texture priority manager has been disabled.
  • Fixed a memory leak that occurred during an asteroid explosion.
  • Fixed memory damage during texture deletion (caused the game to crash on some computers when the Start button was pressed while loading the mission).
  • AstroMenace version 1.1 build 70602 has been released.

    Cahges:

  • TinyXML XML parser updated to version 2.5.3
  • Fixed a bug in the supported resolutions detection code.
  • Anisotropic texture filtering is disabled by default.
  • Minor fixes and improvements.
  • AstroMenace version 1.1 build 70505 has been released.

    Cahges:

  • The color scheme in the Weaponry menu has been improved.
  • Added an ability to move the mouse cursor in the game menu using a joystick/joypad.
  • Linux version: fixed the issue with the initial signal from the joystick after the OS was reloaded (the ship uncontrollably flew to the corner of the screen).
  • Added an ability to create duplicates of pilot profiles.
  • Added an ability to mount weapons to an open panel of the weapon configuration slot.
  • Windows German version: added a license in German.
  • Windows version: installer updated.
  • Linux version: gcc version 3.4 is now used for x86.
  • Options menu improved. The list of screen resolutions now consists only of resolutions supported by the user's system.
  • VFS (virtual file system) operation improved, game loading time decreased.
  • Added an ability to install arbitrary music files by editing DATA/SCRIPT/list.xml
  • Windows version: added a 48х48 pixel icon for Windows Vista desktop.
  • The last selected mission is now saved for each pilot profile.
  • Minor fixes and improvements.

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